AIgamer
Sign in
๐Ÿ Home๐Ÿ“ฐNews๐ŸงฐResources๐ŸŽฎGames๐Ÿ“˜Guides๐Ÿ†GOTW
Get the weekly emailSign in
AIgamer
๐Ÿ Home๐Ÿ“ฐNews๐ŸงฐResources๐ŸŽฎGames๐Ÿ“˜Guides๐Ÿ†GOTW
New storiesTopicsSubmit your gameHow we report
Get the weekly email

๐Ÿ†Leading this week

WK 44

Mowtopia

See the game

โœ‰๏ธWeekly email

The week's top stories and the AI Game of the Week, every Friday. Free.

๐Ÿ”ฅMost read this week

  1. 01Open-source tool trompe paints a gray game blockout into a textured level
  2. 02BlueprintsLab says Ultimate Engine CoPilot V2 gives Unreal agents 1,655 editor tools
  3. 03Google DeepMind unveils Genie 4 with native audio and 2-minute consistent worlds
  4. 04anymove extracts game-ready creature animation from a single AI-generated video
  5. 05Hi3D releases v1.0 open weights to refine rough meshes into high-res geometry

๐Ÿ“˜Guides

  • How to run a Gauntlet Loop
  • How to let coding agents drive Unreal, Godot and Minecraft with MCP
  • How to turn an AI picture into a rigged 3D game asset in 5 steps
  • Blockout first, art last
  • How to teach coding agents Roblox Studio, Unreal and game servers with skill packs
All guides โ†’
AIGamer: the front page for people making games with AI.
New storiesAI toolsTopicsGuidesAI Game of the WeekSubmit your gameEditorial standardsPrivacy

Home โ€บ Games

After the Wind
Image: After the Wind (@afterthewinddev) on X

After the Wind

@afterthewinddevIn developmentGodot

By AIGamer Staff ยท 29 October 2026

Follow the game โ†’

Summary

After the Wind is a monster-hunting action RPG that mixes Ragnarok Online with Monster Hunter. Players hunt creatures like the mushroom boar, mine ores and craft weapons from what they collect, and co-op hunts are planned. One developer is building it in Godot with AI coding agents, and the first MVP took 5 weeks.

How it was made

The solo developer behind @afterthewinddev says on X that every feature starts with an idea and some research, gets built with Claude Code and Codex, then is judged in the game and iterated.

Figures shared by Stefan 3D AI on X put the 5-week MVP at 38.5 billion tokens in Claude Code and 2.9 billion in Codex, across 112,000 tool calls, with up to 8 agents running at once.

Stefan 3D AI called it the cleanest AI-made game MVP he'd seen, because every asset matches one painterly style, something AI-built games often struggle with.

Recent updates added 12 weapons crafted from monsters and ores, and a character creator with a live color picker so players stand out in co-op hunts.

The game is in early development. The developer marked week 6 with a short trailer, says a first playtest is coming, and is asking followers to rename a goofy creature currently called "Waddlewing".

Topics:Coding agentsGodot

Sources

Details come from the developer's own posts and pages credited below.

  1. After the Wind (@afterthewinddev) on X: Five weeks in: the development process
  2. After the Wind (@afterthewinddev) on X: Week 6 trailer
  3. After the Wind (@afterthewinddev) on X: New weapons and character creator
  4. Stefan 3D AI on X: Token and tool-call figures for the MVP

Image: After the Wind (@afterthewinddev) on X

Written in our own words; quotes are marked and credited. How we report

Game details

Developer
@afterthewinddev
Genre
Action RPG, Monster hunting, Co-op
Engine
Godot
Status
In development
Release
First playtest planned
Build time
5 weeks to first MVP

Made with AI

  • Claude Code (38.5B tokens)
  • Codex (2.9B tokens)
  • Up to 8 agents at once

More games

  • In developmentMowtopiaCozy ยท WebA cozy web game about mowing tiny round planets. Developer frederik says Claude Code built most of it in about 2 days, with AI-generated art throughout.
Sign in
Sign in