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Guide

How to run a Gauntlet Loop: pair each AI builder agent with a blind critic

The method behind the 55,000-line Claude of Duty shooter: split the game into small pieces and have a fresh, blind critic judge each one against real reference screenshots, round after round.

By AIGamer Staff ยท Last checked 29 October 2026 ยท 2 min read

Key points

  • Run the loop in an agent harness like Claude Code or Codex, not a chat window.
  • Give each critic real reference images on disk and keep it blind to the builder's reasoning.
  • Set your own stopping point, because the loop is built to keep going.

In this guide

  1. How it works
  2. Why it matters
  3. Limits and caveats
  4. How to try it

Matt Shumer has named the method behind Claude of Duty, the browser shooter he says Claude Opus 5 built from one prompt. In a July 27 how-to on his site, Something Big Is Happening, he calls it the Gauntlet Loop: every piece of the work gets a builder agent plus a separate critic that judges it against a real reference.

On July 25, Shumer (@mattshumer_) posted a video on X of a Call of Duty-style first-person shooter. He wrote that Claude Code ran unattended for hours, used a large swarm of subagents and wrote roughly 55,000 lines of code, generating all art and audio in code. When viewers called it fake, he released the prompt and the Three.js source on GitHub (mshumer/Claude-of-Duty).

How it works

  • Use an agent harness such as Claude Code or Codex that can render and inspect its own output, not a chat window.
  • Give the lead agent the goal and a concrete bar it can open. For the game, that was real Call of Duty screenshots.
  • Let the lead agent break the goal into the smallest units a critic can score on their own, such as the gun, hands, trees, lighting, movement or enemy behavior.
  • Give each unit a builder and a fresh-context critic that never sees the builder's reasoning. The critic compares the work and the reference blind and picks the better one; if the reference wins, it names the biggest gap and sends the work back.
  • Don't fix a number of rounds. His game was still getting better when he halted it.

Why it matters

The key is separation. Shumer argues a builder knows why it made each call, so it's good at defending its work and shouldn't grade it. Our earlier story on a 61 KB WebGPU ocean covered a related approach: an agent that screenshotted its own work, and SKatalystAI's variation where a fresh critic agent reviewed a 52 KB neon city three times.

Others have packaged it. The duolahypercho/gauntlet-loop repo turns Shumer's prompt into a slash command for Claude Code and Codex; its README warns the loop never ends on its own. Yash-1511/gauntlet-loop is stricter: it keeps evidence in a .gauntlet/ folder and ends a run as PASS, BLOCKED or PLATEAU. Favur Dev (@favurdev) wrote on X on October 3 that its harness now runs critics in code, counting a score only if a screenshot or test output backs it.

Limits and caveats

AIGamer hasn't run a Gauntlet Loop, and the results above are the authors' own. In an August 12 WotAI blog post, Alex Kim reported testing the method on four projects and found the biggest predictor of a useful run was whether the critic had something real to inspect. "Adjectives get talked around," he wrote. One of his rounds was discarded because Chrome dropped part of a screenshot. He also warns that runs take hours and a real budget.

How to try it

Put real reference images on disk, have the lead agent keep a live progress page of screenshots, and pick a stopping rule in advance. Shumer suggests stopping when you like the result, when gains get small or when the compute budget runs out. His page also includes a meta-prompt that writes a Gauntlet Loop prompt for your own goal.

Sources

Compiled by AIGamer from the sources below, which we last checked on 29 October 2026. Prices and features change; check the tool's own site before you buy.

  1. Something Big Is Happening (Matt Shumer): How to Run a Gauntlet Loop (blog post, July 27, 2026)
  2. Matt Shumer (@mattshumer_) on X: Claude of Duty demo video (post on X, July 25, 2026)
  3. Matt Shumer (@mattshumer_) on X: The original prompt (post on X, July 25, 2026)
  4. GitHub (mshumer/Claude-of-Duty): Claude of Duty: prompt and source code (README)
  5. GitHub (duolahypercho/gauntlet-loop): Gauntlet Loop slash command for Claude Code and Codex (README)
  6. GitHub (Yash-1511/gauntlet-loop): Gauntlet Loop: evidence-driven AI agent skill (README)
  7. Favur Dev (@favurdev) on X: Gauntlet Loop critics built into the Favur harness (post on X, October 3, 2026)
  8. WotAI (Alex Kim): The Gauntlet Loop, tested: four runs of Matt Shumer's method (blog post, August 12, 2026)

Image: Matt Shumer (somethingbig.ai)

Written in our own words; quotes are marked and credited. How we report

More guides

  • How to let coding agents playtest the games they buildSix MIT-licensed tools give Claude Code, Codex and other agents a way to run, measure and check a game. Pick one for your engine, write tests the agent can run, and leave feel to a person.
  • How to turn an AI picture into a rigged 3D game asset in 5 stepsPicture, mesh, refine, rig, export: how 3D AI Studio's templates, Tripo, Hi3D and anymove fit together, and where each step needs checking before the next.
  • How to teach coding agents Roblox Studio, Unreal and game servers with skill packsA skill is a folder of instructions and scripts that a coding agent loads only when a task needs it. Here is how packs from Scenario, Gameye and Epic work, and where they fall short.
  • Blockout first, art last: how to texture a playtested gray level with AIEpic's docs say to add art only once a level plays well. trompe automates that last step, but its texture is baked to the mesh, so keep the gray level for repaints.
  • How to let coding agents drive Unreal, Godot and Minecraft with MCPEpic's experimental Unreal MCP plugin and community servers for Godot and Minecraft let an agent act inside a running editor and check the result. Expect dropped tools when the editor restarts.
  • AI game engines in 2026: what's real, from Unity AI and Unreal MCP to Genie 4The term covers 2 different things: AI tools inside Unity, Unreal, Godot and Roblox Studio, and world models that draw playable frames. Only the first can be used to ship a game today.
  • AI NPCs: how they work, the tools to build them and games that use themSome AI characters, like inZOI's Smart Zois, now run small language models on the player's own GPU. How the pipeline works, which SDKs exist and what still goes wrong.
  • Best AI game makers in 2026: 9 tools comparedPrompt-to-game sites, engine assistants and coding agents, with prices as of October 2026, which ones let you take your game elsewhere, and one limit for each.
  • Vibe coding games: how to build a game by prompting an AI agentAndrej Karpathy named the method in February 2025, and a browser flight sim made it famous weeks later. Here's the workflow, the tools and their prices, and the problems to plan for.

๐Ÿ“˜Guides

  • How to let coding agents playtest the games they build
  • How to turn an AI picture into a rigged 3D game asset in 5 steps
  • How to teach coding agents Roblox Studio, Unreal and game servers with skill packs
  • How to run a Gauntlet Loop
  • Blockout first, art last
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