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๐Ÿ“ฐ NewsAnnouncement

Browser RTS 2149 rebuilds Brood War's rules with AI in 98 commits

A Korean developer says AI built the free 1v1 strategy game in a single day, with the rules entered as numbers first and AI-vs-AI matches used to catch breakage.

By Hitesh K ยท 10 November 2026

Key points

  • 2149 is a free browser RTS with 3 factions and 10 maps that follows Brood War's rules.
  • The developer entered the rules as numbers first and used AI-vs-AI matches as automated tests.
  • He hasn't named the AI tool he used, and the menus are Korean only for now.
Browser RTS 2149 rebuilds Brood War's rules with AI in 98 commits
Image: ์ง„์งœ๊ฒŒ์ž„๋งŒ๋“ค๊ธฐ

A developer who runs the Korean YouTube channel ์ง„์งœ๊ฒŒ์ž„๋งŒ๋“ค๊ธฐ (roughly "Making real games") has released 2149, a free 3D real-time strategy game that runs in the browser and follows the rules of StarCraft: Brood War. In a video published November 8, he says he had AI build it, with 98 commits on November 7 between a first commit at 6:19 a.m. and 10:01 p.m.

Per the trailer description, the three factions (the Coalition, the Hive and the Eidon) use Brood War's rules: the same damage formula, tech tree and supply, plus larvae, creep and pylon power. There are ten maps and a computer opponent with three difficulty levels. The game needs no install or sign-up, but its menus are only in Korean for now.

The build video's description sets out the order of work. The developer put in a rules engine using numbers carried over from Brood War first, then reworked the look, from 2D to 3D and from an office parody to a "Black Planet" sci-fi setting. He credits automated AI-vs-AI matches with keeping the game from breaking and says the video shows 30 matches per faction pairing, then a rerun after one number is changed. Every trailer clip comes from such a match, the trailer description says.

The description also gives viewers a sample prompt: change one unit's damage in the game's data file, run 30 AI-vs-AI matches from a fixed starting seed, and compare win counts before and after. Comments in the game's published code say the lobby layout was assembled from a GPT mockup and that the interface icons are GPT art.

Why it matters: keeping the rules as plain data and letting bots play many matches turns a balance change into something you can measure. It's the testing loop from our guide to having coding agents playtest games. The project also sits close to another company's game: the developer calls 2149 a learning project with no affiliation with Blizzard, and we've covered why Anthropic's Claude Code now tells its agent not to recreate specific existing games.

Caveat: these are the developer's own claims, which we haven't checked, and he hasn't said which AI coding tool he used. In a Threads post he puts the work at 9 hours, which is shorter than the 6:19 a.m. to 10:01 p.m. commit window.

The game is playable now at 2149.honeycake.io; no date for English menus has been announced.

Read the original on ์ง„์งœ๊ฒŒ์ž„๋งŒ๋“ค๊ธฐ (@gamecatdodo) on YouTube โ†’
Topics:Coding agentsAI in game developmentAI disclosure, copyright and store rules

Sources

Based on the company's own announcement.

  1. ์ง„์งœ๊ฒŒ์ž„๋งŒ๋“ค๊ธฐ (@gamecatdodo) on YouTube: ์Šคํƒ€ํฌ๋ž˜ํ”„ํŠธ๋ฅผ AI๋กœ ํ•˜๋ฃจ ๋งŒ์— ๋งŒ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค | ์ง„์งœ๋ ˆํผ๋Ÿฐ์Šค #2 ("I Built StarCraft with AI in One Day"; video and the uploader's English description)
  2. ์ง„์งœ๊ฒŒ์ž„๋งŒ๋“ค๊ธฐ (@gamecatdodo) on YouTube: I Missed Brood War, So I Built My Own RTS | 2149 (trailer and description)
  3. 2149 (the game): 2149, played in the browser
  4. 2149 (published game code): src3d/main.js, code comments
  5. Andrew.Kim (@andrew_kim_ai) on Threads: Post saying the StarCraft follow-up took 9 hours of work (Korean)
  6. AIGamer: How to have coding agents playtest your games (guide)
  7. AIGamer: Anthropic adds Claude Code rule against recreating specific existing games (story)

Image: ์ง„์งœ๊ฒŒ์ž„๋งŒ๋“ค๊ธฐ

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