AIgamer
Sign in
๐Ÿ Home๐Ÿ“ฐNews๐ŸงฐResources๐ŸŽฎGames๐Ÿ“˜Guides๐Ÿ†GOTW
Get the weekly emailSign in
AIgamer
๐Ÿ Home๐Ÿ“ฐNews๐ŸงฐResources๐ŸŽฎGames๐Ÿ“˜Guides๐Ÿ†GOTW
New storiesTopicsSubmit your gameHow we report
Get the weekly email

๐Ÿ†Leading this week

WK 44

Mowtopia

See the game

โœ‰๏ธWeekly email

The week's top stories and the AI Game of the Week, every Friday. Free.

๐Ÿ”ฅMost read this week

  1. 01Open-source tool trompe paints a gray game blockout into a textured level
  2. 02BlueprintsLab says Ultimate Engine CoPilot V2 gives Unreal agents 1,655 editor tools
  3. 03Google DeepMind unveils Genie 4 with native audio and 2-minute consistent worlds
  4. 04anymove extracts game-ready creature animation from a single AI-generated video
  5. 05Hi3D releases v1.0 open weights to refine rough meshes into high-res geometry

๐Ÿ“˜Guides

  • How to run a Gauntlet Loop
  • How to let coding agents drive Unreal, Godot and Minecraft with MCP
  • How to turn an AI picture into a rigged 3D game asset in 5 steps
  • Blockout first, art last
  • How to teach coding agents Roblox Studio, Unreal and game servers with skill packs
All guides โ†’
AIGamer: the front page for people making games with AI.
New storiesAI toolsTopicsGuidesAI Game of the WeekSubmit your gameEditorial standardsPrivacy

Home โ€บ News

๐Ÿ“ฐ NewsReport

Sakurai warns AI will flood game stores, and Miyamoto questions what "creating" means

Sakurai expects store releases to keep climbing past 19,000 with most "unplayable." Miyamoto sees AI as a reason to rethink creating versus working.

By AIGamer Staff ยท 29 October 2026

Key points

  • Sakurai expects AI to push store releases well past 19,000, mostly unplayable.
  • He named Librarian-style designs as especially easy to clone.
  • Miyamoto said AI taking over work could redefine what creating means.
Sakurai warns AI will flood game stores, and Miyamoto questions what "creating" means
Image: Illustration: AIGamer (AI-generated)

Smash Bros. and Kirby creator Masahiro Sakurai warned in October that AI will speed up the flood of games on digital stores. He made the comments in an interview with Denfaminicogamer, which Kotaku and Shacknews reported on October 20.

"Although 19,000 titles is a lot, I think that number will only grow from now on, because AI will be used to turn them out. Most of them will end up unplayable," Sakurai said, in the English translation carried by Kotaku and Shacknews.

He set that against about 275 Steam releases a year in 2010, when the Tokyo Game Show design award he judges began. This year's award was the last.

Sakurai named Librarian and its imitators, such as Supermarket Chaos and Needle in a Haystack Simulator, as designs that are easy to clone. He added that AI could copy the atmosphere of Fumito Ueda's ICO or Shadow of the Colossus, but not "whatever Ueda himself will create in the future."

Kotaku framed his argument as a call for originality, without which gaming slowly dies. The interview spread widely on October 21, during Steam Next Fest.

Shigeru Miyamoto took a more reflective view. At a press conference on October 22 for his Order of Culture honor, he separated "creating" from "working," Kotaku reported.

Miyamoto suggested that AI taking over work could prompt people to rethink what creating means, and said there is still a lot left for humans to do. His comments were trending on X on October 26.

Why it matters: both designers shape how developers and players see the craft. Sakurai describes a store problem that is already visible: volume is easy, while originality and quality aren't. Miyamoto leaves room for AI as a tool, as long as human creative intent stays at the center. Both move the debate toward what makes a game worth playing, not whether AI should be used.

The next measure of Sakurai's warning is the store count itself, which he expects to keep rising beyond 19,000 titles.

Read the original on Kotaku โ†’
Topics:AI in game developmentAI disclosure, copyright and store rules

Sources

Based on reporting by the outlets credited below.

  1. Kotaku: Masahiro Sakurai says gaming needs originality or it will die slowly
  2. Shacknews: Sakurai on AI, unoriginal and unplayable games
  3. Kotaku: Shigeru Miyamoto on AI and what it means to create

Image: Illustration: AIGamer (AI-generated)

Written in our own words; quotes are marked and credited. How we report

More in News

  1. Announcement

    Open-source tool trompe paints a gray game blockout into a textured level

    The README's village example used 128 painted views and cost $4.44 in 26 minutes. Input must be a UV-mapped .glb model in Y-up orientation.

    Via GitHub9h ago

    Open-source tool trompe paints a gray game blockout into a textured level
  2. Press release

    BlueprintsLab says Ultimate Engine CoPilot V2 gives Unreal agents 1,655 editor tools

    The Unreal Engine 5.5โ€“5.8 plugin claims agents that compile, playtest and review their own changes. Plans start at $25 a month; the feature claims come from the company's press release.

    Via PressReleaseCC9h ago

    BlueprintsLab says Ultimate Engine CoPilot V2 gives Unreal agents 1,655 editor tools
  3. Announcement

    Google DeepMind unveils Genie 4 with native audio and 2-minute consistent worlds

    Users can change the weather, camera or objects with text while a world runs. For now it's a research preview for trusted testers, with a waitlist for Gemini API partners.

    Via Google DeepMind9h ago

    Google DeepMind unveils Genie 4 with native audio and 2-minute consistent worlds
  4. Announcement

    anymove extracts game-ready creature animation from a single AI-generated video

    The open-source tool handles wings, tails or 8 legs and exports a 24 fps GLB, but training needs a 24 GB NVIDIA GPU. A 5-second source clip costs about $0.26.

    Via GitHub10h ago

    anymove extracts game-ready creature animation from a single AI-generated video
Sign in
Sign in