AIgamer
Sign in
๐Ÿ Home๐Ÿ“ฐNews๐ŸงฐResources๐ŸŽฎGames๐Ÿ“˜Guides๐Ÿ†GOTW
Get the weekly emailSign in
AIgamer
๐Ÿ Home๐Ÿ“ฐNews๐ŸงฐResources๐ŸŽฎGames๐Ÿ“˜Guides๐Ÿ†GOTW
New storiesTopicsSubmit your gameHow we report
Get the weekly email

๐Ÿ†Leading this week

WK 44

Mowtopia

See the game

โœ‰๏ธWeekly email

The week's top stories and the AI Game of the Week, every Friday. Free.

๐Ÿ”ฅMost read this week

  1. 01Open-source tool trompe paints a gray game blockout into a textured level
  2. 02BlueprintsLab says Ultimate Engine CoPilot V2 gives Unreal agents 1,655 editor tools
  3. 03Google DeepMind unveils Genie 4 with native audio and 2-minute consistent worlds
  4. 04anymove extracts game-ready creature animation from a single AI-generated video
  5. 05Hi3D releases v1.0 open weights to refine rough meshes into high-res geometry

๐Ÿ“˜Guides

  • How to run a Gauntlet Loop
  • How to let coding agents drive Unreal, Godot and Minecraft with MCP
  • How to turn an AI picture into a rigged 3D game asset in 5 steps
  • Blockout first, art last
  • How to teach coding agents Roblox Studio, Unreal and game servers with skill packs
All guides โ†’
AIGamer: the front page for people making games with AI.
New storiesAI toolsTopicsGuidesAI Game of the WeekSubmit your gameEditorial standardsPrivacy

Home โ€บ News

๐Ÿ“ฐ NewsAnnouncement

Epic opens AI MegaJam with $65k in prizes after saying AI is optional

Teams of up to 5 people, plus any number of agents, get 4 days to build an Unreal or UEFN game. Each track also offers continuation grants of up to $50,000.

By AIGamer Staff ยท 29 October 2026

Updated 29 October 2026: An earlier version credited Tim Sweeney's "AI acceleration" quote to Polygon. It comes from Sweeney's own post on X; we now credit him and link a report carrying the quote.

Key points

  • The jam runs November 12 to 15, and the theme is revealed on November 11.
  • Teams of up to 5 people can use any number of agents and must build in Unreal Engine or UEFN.
  • Epic has clarified that using AI is optional, PC Gamer reported.
Epic opens AI MegaJam with $65k in prizes after saying AI is optional
Image: itch.io / Epic Games

Epic Games has announced the Epic AI MegaJam, a game jam built around AI agents that runs from November 12 to 15, according to its event pages on the Unreal Engine site and itch.io. The theme will be revealed at a kickoff on November 11.

Teams of up to five people, with any number of agents, must build a playable game in Unreal Engine or UEFN (Unreal Editor for Fortnite).

The prize pool includes $65,000 in cash. The Unreal Engine and UEFN tracks each also have Development Continuation Grants of $50,000, $25,000 and $10,000.

Teams can join online, through local chapters, or in person at Digital Jungle in San Francisco on November 14 and 15, where teams from Anthropic, Google, Meshy, OpenAI and others will also take part. Epic recommends using Unreal MCP.

Optional modifiers add side goals. "Glass Box" rewards the best dev log, and "Walkie-Talkie" rewards LLM-driven NPCs in UEFN.

The launch did not go smoothly. PC Gamer reported that Epic first described AI use as required, then said it was optional after a backlash.

Part of that criticism targeted promotional art showing a six-fingered hand. A promo comic drew mockery on X on October 27 for the same flaw.

The jam is part of a wider AI push at Epic. On October 12, CEO Tim Sweeney wrote on X that the company has "a huge pivot underway," moving developers around "to retool for maximum AI acceleration," as Khaleej Times and others reported.

Why it matters: Epic is now formally rewarding agent-driven game development, and its grants could fund the strongest projects after the jam ends. Because the event runs in public, with dev logs and named AI labs taking part, it could become one of the clearest tests yet of what a small team with agents can build in a few days. It also arrives as Steam Next Fest shows how divided players are on AI.

What's next: the theme goes live at the November 11 kickoff, and Epic says winners will be announced by January 29, 2027.

Read the original on Unreal Engine โ†’
Topics:Unreal EngineAI in game development

Sources

Based on the company's own announcement.

  1. Unreal Engine: 2026 Epic AI MegaJam
  2. itch.io: 2026 Epic AI MegaJam
  3. PC Gamer: Epic announces game jam where you have to use AI
  4. Khaleej Times: Fortnite-maker Epic Games makes 'huge pivot' with AI, CEO says

Image: itch.io / Epic Games

Written in our own words; quotes are marked and credited. How we report

More in News

  1. Announcement

    Open-source tool trompe paints a gray game blockout into a textured level

    The README's village example used 128 painted views and cost $4.44 in 26 minutes. Input must be a UV-mapped .glb model in Y-up orientation.

    Via GitHub9h ago

    Open-source tool trompe paints a gray game blockout into a textured level
  2. Press release

    BlueprintsLab says Ultimate Engine CoPilot V2 gives Unreal agents 1,655 editor tools

    The Unreal Engine 5.5โ€“5.8 plugin claims agents that compile, playtest and review their own changes. Plans start at $25 a month; the feature claims come from the company's press release.

    Via PressReleaseCC9h ago

    BlueprintsLab says Ultimate Engine CoPilot V2 gives Unreal agents 1,655 editor tools
  3. Announcement

    Google DeepMind unveils Genie 4 with native audio and 2-minute consistent worlds

    Users can change the weather, camera or objects with text while a world runs. For now it's a research preview for trusted testers, with a waitlist for Gemini API partners.

    Via Google DeepMind9h ago

    Google DeepMind unveils Genie 4 with native audio and 2-minute consistent worlds
  4. Announcement

    anymove extracts game-ready creature animation from a single AI-generated video

    The open-source tool handles wings, tails or 8 legs and exports a 24 fps GLB, but training needs a 24 GB NVIDIA GPU. A 5-second source clip costs about $0.26.

    Via GitHub10h ago

    anymove extracts game-ready creature animation from a single AI-generated video
Sign in
Sign in