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  1. 01Solo developer builds monster-hunting RPG After the Wind with Claude Code and Codex
  2. 02Claude Code built cozy planet-mowing game Mowtopia in about 2 days, developer says
  3. 03Report: Unreal Engine 6 drops Blueprints and Actors, moving gameplay code to Verse
  4. 04Ramen open-sources Autopilot, an AI agent that playtests Unreal, Unity and Godot games
  5. 05Pieter Levels ports the Battlefield 1942 demo to the browser with Claude Code
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๐Ÿ“ฐ NewsAnnouncement

itch.io deletes terabytes of AI spam and adds a No AI search filter

New game pages per day doubled in 2 months, itch.io says. Its new No AI search filter only shows pages whose creators marked them AI-free.

By Hitesh K ยท 4 November 2026

Key points

  • itch.io says it deleted "a couple terabytes" of AI spam under a guideline against mass-produced pages.
  • Tabletop, book, comic and soundtrack pages now need an AI disclosure to be created or edited, as assets already did.
  • Search results now have a No AI filter, but it only covers pages whose creators marked them AI-free.
itch.io deletes terabytes of AI spam and adds a No AI search filter
Image: itch.io

itch.io says it has deleted "a couple terabytes" of AI spam and added a filter that lets visitors hide AI-disclosed projects from search results. The indie storefront announced the changes in posts on its X account on November 3, 2026, two days after saying new game pages were being created at twice the rate of two months earlier.

A chart attached to the November 1 post, which tracks daily "game.create" events, shows the count rising from roughly 3,000 a day in early August to around 6,000 a day by late October. itch.io didn't say how much of the rise came from AI uploads.

In a follow-up post, itch.io wrote that being able to upload "10 terabytes of poorly optimized ai generated models" doesn't mean you should, and pointed to the AI spam clause it says has been in its quality guidelines for over two years. Under that clause, mass-produced pages count as spam, including projects largely generated by AI or algorithms with little human involvement, and itch.io may pull them from browse and search. itch.io hasn't said exactly what it deleted, a gap GamesRadar+ also noted in its November 3 report.

Tabletop (physical) games, books, comics and soundtracks now need a generative AI disclosure before a creator can create or edit a page, joining game assets, where it has been required for two years. itch.io also added AI disclosure filtering to more parts of the site, including search results, where a "No AI" tag can now be selected.

Why it matters: itch.io is a common first home for jam games and asset packs made with AI tools. Under itch.io's guidelines, asset, book, comic, soundtrack and tabletop pages that skip the disclosure risk delisting, and bulk AI uploads risk removal from browse and search. Steam faces similar pressure: nearly half of its October releases disclosed AI use, in a community count AIGamer reported on November 3.

Caveat: the No AI tag depends on creators' own answers. In itch.io's forum thread on AI disclosure tagging, opened in November 2024, leafo of itch.io wrote that the tag only goes on pages whose creators explicitly marked them as free of generative AI, so pages that skip the question don't get it. Games aren't on the list of page types where itch.io says it strictly enforces disclosure.

itch.io hasn't said whether more removals are planned or whether disclosure will become mandatory for games.

Read the original on itch.io (@itchio) on X โ†’
Topics:AI in game developmentAI disclosure, copyright and store rules

Sources

Based on the company's own announcement.

  1. itch.io (@itchio) on X: Post on game pages created per day doubling, with chart (November 1, 2026)
  2. itch.io (@itchio) on X: Post on deleting "a couple terabytes" of AI slop (November 3, 2026)
  3. itch.io (@itchio) on X: Post on 10 TB of AI-generated models and the AI spam clause (November 3, 2026)
  4. itch.io (@itchio) on X: Post on AI disclosure now required for tabletop, books, comics and soundtracks (November 3, 2026)
  5. itch.io (@itchio) on X: Post on adding AI disclosure filtering to search results (November 3, 2026)
  6. itch.io: Quality guidelines: avoid uploading excessive amounts of automatically generated or AI-generated content
  7. leafo (itch.io) on the itch.io forum: Generative AI Disclosure tagging (November 20, 2024)
  8. GamesRadar+ (Catherine Lewis): As Steam struggles with clones, Itch.io wipes out "a couple terabytes of AI slop" and adds a crucial new filter to its search function (November 3, 2026)
  9. AIGamer: Report: Nearly half of October's new Steam games disclosed AI, community count finds

Image: itch.io

Written in our own words; quotes are marked and credited. How we report

More in News

  1. Report: Unreal Engine 6 drops Blueprints and Actors, moving gameplay code to Verse

    Tim Sweeney told Unreal Fest Tokyo the change applies from UE6 Early Access in late 2027, with AI-assisted tools promised to convert existing Blueprint and C++ gameplay code.

    Via Game Makers19h ago

    Report: Unreal Engine 6 drops Blueprints and Actors, moving gameplay code to Verse
  2. Announcement

    Pieter Levels ports the Battlefield 1942 demo to the browser with Claude Code

    Levels says the agent decompiled the 2002 demo's x86 code into C, compiled it to WebAssembly and added multiplayer, using about 1 million output tokens.

    Via Pieter Levels (@levelsio) on X2d ago

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    The alpha's cookbook has 26 ready-made questions, from threats to bribes. The developer's tests put 23 at 80% or better, most with per-question add-ons; persuasion trails at 68%.

    Via Hugging Face19h ago

    Holdout's GameDecider is a small local model that judges what players say
  4. Report: Nearly half of October's new Steam games disclosed AI, community count finds

    A Redditor's count of 63,596 Steam releases since January 2024 puts AI disclosures at 49.9% in October 2026, up from 1.7% when Valve's rule began. Small games disclose far more often.

    Via u/ploz on r/Steam2d ago

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