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Pocketpair won't publish generative AI games, and keeps AI out of its own

The Palworld studio's label stated its rule in October 2025, and in June 2026 Buckley said Pocketpair avoids generative AI in-house too. No written policy defines which uses count.

By Hitesh K · 12 November 2026

Key points

  • Pocketpair Publishing won't fund or publish games that use generative AI, Web3 or NFTs.
  • In June 2026, John Buckley told GamesRadar+ that Pocketpair keeps generative AI out of its own games.
  • No written policy defines which uses count, so ask before pitching a game that uses AI tools.
Pocketpair won't publish generative AI games, and keeps AI out of its own
Image: Pocketpair

Pocketpair Publishing, the publishing arm of Palworld studio Pocketpair, won't fund or publish games that use generative AI, according to the latest on-record statement about the label. John "Bucky" Buckley, who runs publishing and communications at Pocketpair, set out the rule in an interview with Game Developer at Gamescom Asia, published October 21, 2025. In June 2026 he told GamesRadar+ that Pocketpair keeps the technology out of its own games as well.

Pocketpair announced the label in January 2025 to fund, help develop and publish games from indie studios. In the Game Developer interview, Buckley said studios whose games rely on generative AI, or are built on Web3 or NFTs, should look for a different publisher. "We don't believe in it," he said.

He also predicted that low-quality AI-made games would spread on Steam over the next two or three years, and that players would push back by backing more authentic work, Game Developer reported.

In June 2026, a few weeks before Palworld left early access on July 10, Buckley told GamesRadar+'s Austin Wood that Pocketpair keeps generative AI out of its own games too. His reasons: players don't want it, and the studio's in-house artists like doing the work themselves. "Gamers don't want it, and if the gamers don't want it, I guess that's it, right?" he said. Game Developer, Insider Gaming and KitGuru also reported the interview. It was about Pocketpair's own games; the published article doesn't restate the publishing rule.

Most recently, Buckley posted on X (@Bucky_cm) on October 20 about October's Steam Next Fest. As AIGamer reported, SteamDB counts by NeoTeo and TheGamer found about 36% of that event's 7,000-plus demos carried Steam's AI disclosure tag. He told developers not to give up, arguing that most low-effort games sink quickly and that Next Fest is still a gamble worth taking, GamesRadar+ and OtakuKart reported.

Why it matters: Pocketpair is a rare publisher to state such a ban on the record, and it has money and reach after Palworld. Developers using AI for art or other assets can skip it as a partner. The stance fits a wider pull toward labeling and filtering AI games, from Steam's disclosure notices to itch.io's No AI search filter.

Caveat: We couldn't find a written policy on Pocketpair's site, and neither interview defines generative AI. It's unclear whether AI coding assistants, machine translation or temporary placeholder art would rule a game out. Pocketpair has also faced accusations, which it denies, that Palworld used generative AI; Buckley told PocketGamer.biz in August 2026 that the technology wasn't used.

Next from the label is Clicky Islands, an incremental city-builder by two-person Polish studio Karrot Games that Pocketpair co-publishes, leading its release in Asia, Notebookcheck reported. Pocketpair Publishing's October 15 press release sets it for Steam on November 16.

Read the original on Game Developer →
Topics:AI in game developmentAI disclosure, copyright and store rules

Sources

Based on reporting by the outlets credited below.

  1. Game Developer: Pocketpair won't publish games that use generative AI (interview with John Buckley at Gamescom Asia, Chris Kerr, October 21, 2025)
  2. GamesRadar+ (Austin Wood): Interview: Palworld lead says Pocketpair doesn't touch AI (June 17, 2026)
  3. Game Developer: Pocketpair lead on generative AI: Gamers don't want it (Diego Argüello, June 18, 2026)
  4. Insider Gaming: Palworld lead says Pocketpair avoids AI because players hate it (June 18, 2026)
  5. KitGuru: Palworld confirms it doesn't use GenAI, claims 'gamers don't want it' (June 19, 2026)
  6. Pocketpair: Pocketpair launches publishing business Pocketpair Publishing (announcement, January 23, 2025)
  7. John Buckley (@Bucky_cm) on X: Post on Steam Next Fest (October 20, 2026)
  8. GamesRadar+: Palworld lead calls Steam Next Fest a gamble that's still worth taking despite the AI slop era (October 2026)
  9. OtakuKart: Palworld lead says Steam Next Fest is a gamble still worth taking despite AI slop (October 21, 2026)
  10. PocketGamer.biz: How Palworld went viral and made its way to version 1 (Craig Chapple, August 1, 2026)
  11. Notebookcheck: Palworld's Pocketpair to publish Clicky Islands (August 9, 2026)
  12. AIGamer: 1 in 3 Steam Next Fest demos disclose AI as players request filters
  13. AIGamer: itch.io deletes terabytes of AI spam and adds a No AI search filter
  14. Pocketpair Publishing (PR TIMES, via Game*Spark): Clicky Islands release date announcement (October 15, 2026)

Image: Pocketpair

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