AIgamer
Sign in
๐Ÿ Home๐Ÿ“ฐNews๐ŸงฐResources๐ŸŽฎGames๐Ÿ“˜Guides๐Ÿ†GOTW
๐Ÿ“ฐNews๐ŸงฐResources๐ŸŽฎGames๐Ÿ“˜Guides๐Ÿ†GOTW
Get the weekly emailSign in
AIgamer
๐Ÿ Home๐Ÿ“ฐNews๐ŸงฐResources๐ŸŽฎGames๐Ÿ“˜Guides๐Ÿ†GOTW
New storiesWeekly roundupsTopicsSubmit your gameHow we report
Get the weekly email

๐Ÿ†AI Game of the Week

WK 45

Sumiro

Play it

Made a game with AI? Submit it for next week

โœ‰๏ธWeekly email

The week's top stories and the AI Game of the Week, every Monday. Free.

๐Ÿ”ฅMost read this week

  1. 01Report: Unreal Engine 6 drops Blueprints and Actors, moving gameplay code to Verse
  2. 02Sumiro
  3. 03Pieter Levels ports the Battlefield 1942 demo to the browser with Claude Code
  4. 04Einsia benchmark tests 11 coding agent setups on Blender and Unreal Engine 5
  5. 05Holdout's GameDecider is a small local model that judges what players say
AIGamer: the front page for people making games with AI.
Weekly roundupsSubmit your gameHow we reportContactX (@aigamergg)PrivacySubmission terms

Home โ€บ News

๐Ÿ“ฐ NewsAnnouncement

Roblox Studio beta turns text prompts into R15 animations and converts R6 clips

Prompt to Animation and Motion Rebuilder work in Studio Assistant and over Studio MCP. They're free for now, capped at 4 generations a minute per account, and limited to humanoid rigs.

By Hitesh K ยท 8 November 2026

Key points

  • Enable Animation Generation in Assistant under File > Beta Features, then type /generate_animation in Assistant.
  • AI agents can call the generate_animation tool over Studio MCP, with a named rig and clips of up to 10 seconds.
  • Roblox isn't charging for generation yet; the beta allows 4 starts per minute per account and humanoid rigs only.
Roblox Studio beta turns text prompts into R15 animations and converts R6 clips
Image: Roblox (DevForum)

Roblox has put two AI animation tools into Studio Beta, according to a November 5, 2026 post on the Roblox Developer Forum (DevForum) by Roblox staff member NeoShr3dder. Prompt to Animation turns a written description into a standard R15 animation clip, and Motion Rebuilder converts an existing R6 clip into a new R15 one.

Both work in Studio Assistant and through Studio MCP, the server that lets outside AI agents act inside Studio. In Assistant, creators turn on Animation Generation in Assistant under File > Beta Features, type /generate_animation, then pick New Animation or Upscale Animation.

Agents call a generate_animation tool instead, which can target a named rig, make clips of up to 10 seconds, or convert an R6 animation from its asset ID.

Roblox says one action takes about 20 to 30 seconds, and prompts that chain several moves can run past a minute. Ordinary human-like movement works best; swimming and some harder sport moves, such as a golf swing, still trip the model up.

R6 bodies are built from six parts with no elbow or knee joints, so Motion Rebuilder has an AI model work out how those joints should move, normally in under 10 seconds. Sliders blend original and generated motion separately for arms and legs, leaving the R6 original untouched.

โ€œWeโ€™re not charging anything at this time,โ€ NeoShr3dder wrote. Each account can start up to 4 generations per minute during the beta, with no daily cap, and converting a list of clips through MCP is rate limited. Roblox says limits may change before full release.

Why it matters: a solo developer, or an agent in Studio, can block out character motion without an animator, and older R6 games get a route to R15 without reanimating by hand. It also extends what agents can do over Studio MCP, which Roblox opened to its Open Cloud APIs on November 4.

Caveat: this is a beta, the timings and results are Roblox's own claims, and AIGamer hasn't tested either tool. Both support humanoid rigs only and output standard R15, not Advanced R15. Known problems include knees or elbows flexing the wrong way on some converted clips.

Roblox plans to add finger and face motion next, then broaden the range of moves the tools cover, beginning with gameplay actions. Support for playing generated clips on R6 rigs will come later.

Read the original on Roblox DevForum โ†’
Topics:RobloxMCP for game developmentAI in game development

Sources

Based on the company's own announcement.

  1. Roblox DevForum: [Studio Beta] Generate R15 Animations From a Prompt, Plus Optional R6 Motion Rebuilder (NeoShr3dder, Roblox Staff)
  2. Roblox DevForum: Weekly Recap: November 2 - 6, 2026
  3. Roblox DevForum: Studio MCP Server Updates: Open Cloud Access in Your MCP Client and Asset Import Workflows (1987rab)

Image: Roblox (DevForum)

Written in our own words; quotes are marked and credited. How we report

Get the week in AI game making, every Monday

The top stories, new guides and the AI Game of the Week in one short email. Free.

More in News

  1. Announcement

    Epic says Unreal Engine 5.9 Preview brings improved AI workflows and web builds

    The Preview was due the week of November 9 but hadn't shipped early that day. Epic hasn't detailed the AI changes; 5.8 added an experimental MCP plugin.

    Via Unreal Engine (@UnrealEngine) on X6h ago

  2. Report: 72% of Next Fest AI disclosures mention art, only 117 name a tool

    The founder of Steam marketing tool NextWishlist read 2,443 disclosures from October's Steam Next Fest: translation is second at 29%, and 315 run to 10 words or fewer.

    Via DreamEp (@dreamep.bsky.social) on Bluesky6h ago

    Report: 72% of Next Fest AI disclosures mention art, only 117 name a tool
  3. Report: Unreal Engine 6 drops Blueprints and Actors, moving gameplay code to Verse

    Tim Sweeney told Unreal Fest Tokyo the change applies from UE6 Early Access in late 2027, with AI-assisted tools promised to convert existing Blueprint and C++ gameplay code.

    Via Game Makers5d ago

    Report: Unreal Engine 6 drops Blueprints and Actors, moving gameplay code to Verse
  4. Research

    Einsia benchmark tests 11 coding agent setups on Blender and Unreal Engine 5

    Frontier3DBench's 145 tasks require editable .blend and .uproject files, not renders. GPT-6.1 Sol in Codex leads at 66.02 out of 100, but every setup struggles with multi-step activities in its Unreal worlds.

    Via Einsia2d ago

    Einsia benchmark tests 11 coding agent setups on Blender and Unreal Engine 5

๐Ÿ“˜Guides

  • Best AI 3D model generators for games in 2026
  • How to use AI in Blender
  • How to use AI in Unity
  • How to use AI in Roblox
  • How to use AI with Godot
All guides โ†’
Sign in
Sign in