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๐Ÿ Home๐Ÿ“ฐNews๐ŸงฐResources๐ŸŽฎGames๐Ÿ“˜Guides๐Ÿ†GOTW
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๐Ÿ“˜ Guides

How-to guides for making games with AI: workflows, agent setups and tool comparisons, step by step, with every source credited.

๐Ÿ†Leading this week

WK 44

Mowtopia

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โœ‰๏ธWeekly email

The week's top stories and the AI Game of the Week, every Friday. Free.

๐Ÿ”ฅMost read this week

  1. 01Open-source tool trompe paints a gray game blockout into a textured level
  2. 02BlueprintsLab says Ultimate Engine CoPilot V2 gives Unreal agents 1,655 editor tools
  3. 03Google DeepMind unveils Genie 4 with native audio and 2-minute consistent worlds
  4. 04anymove extracts game-ready creature animation from a single AI-generated video
  5. 05Hi3D releases v1.0 open weights to refine rough meshes into high-res geometry

๐Ÿ“˜Guides

  • How to run a Gauntlet Loop
  • How to turn an AI picture into a rigged 3D game asset in 5 steps
  • How to let coding agents drive Unreal, Godot and Minecraft with MCP
  • Blockout first, art last
  • How to teach coding agents Roblox Studio, Unreal and game servers with skill packs
All guides โ†’
AIGamer: the front page for people making games with AI.
New storiesAI toolsTopicsGuidesAI Game of the WeekSubmit your gameEditorial standardsPrivacy
  • How to run a Gauntlet Loop: pair each AI builder agent with a blind criticThe method behind the 55,000-line Claude of Duty shooter: split the game into small pieces and have a fresh, blind critic judge each one against real reference screenshots, round after round.
  • How to turn an AI picture into a rigged 3D game asset in 5 stepsPicture, mesh, refine, rig, export: how 3D AI Studio's templates, Tripo, Hi3D and anymove fit together, and where each step needs checking before the next.
  • How to let coding agents drive Unreal, Godot and Minecraft with MCPEpic's experimental Unreal MCP plugin and community servers for Godot and Minecraft let an agent act inside a running editor and check the result. Expect dropped tools when the editor restarts.
  • Blockout first, art last: how to texture a playtested gray level with AIEpic's docs say to add art only once a level plays well. trompe automates that last step, but its texture is baked to the mesh, so keep the gray level for repaints.
  • How to teach coding agents Roblox Studio, Unreal and game servers with skill packsA skill is a folder of instructions and scripts that a coding agent loads only when a task needs it. Here is how packs from Scenario, Gameye and Epic work, and where they fall short.
  • AI game engines in 2026: what's real, from Unity AI and Unreal MCP to Genie 4The term covers 2 different things: AI tools inside Unity, Unreal, Godot and Roblox Studio, and world models that draw playable frames. Only the first can be used to ship a game today.
  • AI NPCs: how they work, the tools to build them and games that use themSome AI characters, like inZOI's Smart Zois, now run small language models on the player's own GPU. How the pipeline works, which SDKs exist and what still goes wrong.
  • Best AI game makers in 2026: 9 tools comparedPrompt-to-game sites, engine assistants and coding agents, with prices as of October 2026, which ones let you take your game elsewhere, and one limit for each.
  • Vibe coding games: how to build a game by prompting an AI agentAndrej Karpathy named the method in February 2025, and a browser flight sim made it famous weeks later. Here's the workflow, the tools and their prices, and the problems to plan for.
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