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๐Ÿ”ฅMost read this week

  1. 01Open-source tool trompe paints a gray game blockout into a textured level
  2. 02BlueprintsLab says Ultimate Engine CoPilot V2 gives Unreal agents 1,655 editor tools
  3. 03Google DeepMind unveils Genie 4 with native audio and 2-minute consistent worlds
  4. 04anymove extracts game-ready creature animation from a single AI-generated video
  5. 05Hi3D releases v1.0 open weights to refine rough meshes into high-res geometry

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๐Ÿ“ฐ NewsPress release

BlueprintsLab says Ultimate Engine CoPilot V2 gives Unreal agents 1,655 editor tools

The Unreal Engine 5.5โ€“5.8 plugin claims agents that compile, playtest and review their own changes. Plans start at $25 a month; the feature claims come from the company's press release.

By AIGamer Staff ยท 29 October 2026

Updated 29 October 2026: The press release listed Unreal Engine 5.7 and 5.8 on Windows and macOS, a $60 Studio plan and a one-time license of about $200. BlueprintsLab's current pricing page and docs list UE 5.5โ€“5.8 on Windows, macOS and Linux, Studio at $80 a month and the license at $284.99 per seat; the story now uses those figures.

Key points

  • V2 supports Unreal Engine 5.5 to 5.8 on Windows, macOS and Linux, according to its docs.
  • Plans start at $25 a month, and a one-time license costs $284.99 per seat.
  • Version 1 owners get V2 as a free update, according to the release.
BlueprintsLab says Ultimate Engine CoPilot V2 gives Unreal agents 1,655 editor tools
Image: BlueprintsLab (press release)

BlueprintsLab has released Ultimate Engine CoPilot V2, an update to its AI plugin for Unreal Engine 5, in a press release dated October 3. The company says the plugin now ships 1,655 native tools across 37 extensions.

According to the press release, V2 agents can build Blueprints, C++, VFX, levels, UI, animation and cinematics inside the Unreal Editor, then compile the result, play the level and check it.

A "Crew" mode splits the work between a Planner, a Worker and a Reviewer, each running on its own model. A step only counts as done once the Reviewer passes it.

Other listed features include converting Blueprints to C++, automated multiplayer playtests with up to 8 clients, Unreal Insights profiling, and diffs and undo for AI edits, with Git and Perforce support.

The plugin can run on BlueprintsLab's hosted "BpLabs Premium" model, on a developer's own API keys, on local models through Ollama or LM Studio, or through coding agents including Claude Code, Codex, GitHub Copilot and Gemini CLI. Its documentation now lists Unreal Engine 5.5 to 5.8 on Windows, macOS and Linux.

As of October 29, BlueprintsLab's pricing page lists the Indie plan at $25 a month and the Studio plan at $80 a month, each with a monthly AI token pool, and a one-time license at $284.99 per seat for developers who bring their own keys or models. The release says Version 1 owners get V2 as a free update.

Why it matters: Unreal is a crowded market for agent tools, and the release itself names Aura, Ludus AI, NeoStack and Epic's own built-in MCP integration as competitors. Its focus on self-verification (compiling, playing and reviewing) matches what independent research such as Roblox's OpenGameEval suggests matters most for agents in stateful engines.

Caveat: every figure here comes from BlueprintsLab's press release, including the tool count, the "more than 3,400 developers" adoption claim and the claim that it is "five times better" than rivals. AIGamer hasn't tested the plugin, and no third party has verified these claims.

Linux, which the release listed as coming "soon," is now listed as supported in the plugin's documentation.

Read the original on PressReleaseCC โ†’
Topics:Coding agentsUnreal EngineMCP for game development

Sources

Based on a press release. Claims are the company's own; we haven't tested the product.

  1. PressReleaseCC: Ultimate Engine CoPilot V2 press release
  2. ABNewswire: same press release (mirror)
  3. BlueprintsLab (GameDevCore): Pricing
  4. BlueprintsLab (GameDevCore): Getting started (documentation)

Image: BlueprintsLab (press release)

Written in our own words; quotes are marked and credited. How we report

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