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Godogen
A coding agent builds, runs and checks a game unattended

- Best for
- Developers who want a coding agent to build and check a complete Godot, Bevy or browser game from a written description
- Makes
- Godot (C# or GDScript), Bevy, Babylon.js and three.js game projects, with generated art, 3D models and audio
- Made by
- Alex Ermolov
- Where you use it
- CLI, Linux, macOS
- Engines
- Godot, Bevy, Babylon.js, Three.js, Web
- Pricing
- Free and open source (MIT); you pay for your own Claude Code or Codex use and any optional paid asset APIs
- Free plan
- Yes
- Open source
- Yes (MIT)
- Export
- The result is an ordinary game repository and engine project on your own machine, which you keep and can keep developing
- Status
- Available
Godogen is an open-source project by Alex Ermolov that hands game development to a coding agent, either Claude Code or OpenAI Codex. You write a description of the game, and the agent writes the code, makes the assets, launches the engine and judges its own work from the running game or a recorded clip instead of stopping at a successful build, according to the project's README.
Godogen is a generator, not a game. Its publish.sh script sets up a fresh repository for one engine and one agent: Godot 4 (C# or GDScript), Bevy (Rust), or Babylon.js or three.js for the browser. That repository contains only a short engine guide and an asset-generation skill; the agent builds everything else inside it. The README says you can follow along and make calls at key moments, or walk away and receive a proof video of 15 to 20 seconds when the run ends.
Since an October 16, 2026 update, assets come by default from godogen_assets, the author's companion repo of local, open-weight models for images, textured 3D, rigged characters, sound effects and voices. Paid APIs from Google, xAI and Tripo cover what the local tools can't, per the changelog.
The code is free under the MIT license, but you need Claude Code or Codex, and the free local assets need an NVIDIA GPU. It suits command-line users who want to see how far an unattended agent can take a game. AIGamer has not tested it.
Limitation: Free local asset generation needs an NVIDIA GPU plus a long list of system tools, and the README says it is tested only on Ubuntu, Debian and macOS
FAQ
Is Godogen free?
Yes. The code is MIT-licensed on GitHub. You still pay for the coding agent (Claude Code or Codex) and for any paid asset APIs you choose to use.
Which game engines does Godogen support?
Godot 4 (C# or GDScript), Bevy, Babylon.js and three.js, according to the project's README. You pick the engine and the agent when you publish a new game repo.
Does Godogen need a GPU?
Only for its default free asset generation through godogen_assets, which the README says needs an NVIDIA GPU. Without it, the agent can use paid image, 3D and audio APIs instead.
Sources
Compiled by AIGamer from Godogen's own pages and the sources below, checked 2 November 2026. We haven't tested Godogen hands-on.
- Godogen on GitHub: README
- Godogen on GitHub: Changelog
- Godogen on GitHub: License (MIT)
- godogen_assets on GitHub: Local asset generators
- Alex Ermolov on YouTube: Godogen: From a Text Prompt to a Godot 4 Game
Image: Alex Ermolov
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