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Captive 3000
Image: Twin-FX

Captive 3000

Twin-FXReleasedCustom JavaScript engine

  • Windows
  • macOS
  • Browser (including iPad and tablet)

By Hitesh K ยท 8 November 2026

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Summary

Captive 3000 is a real-time, grid-based, first-person dungeon crawler with a dystopian sci-fi setting, released on Steam for Windows and Mac on November 5, 2026 (November 6 in Australia, according to the press kit) by Twin-FX, which the press kit describes as a solo developer based in Sydney, Australia. The player is a prisoner woken from cryosleep on a failing space station, who takes control of an old droid on a distant planet to get themselves out. The Steam page says the game is inspired by Captive, Tony Crowther's 1990 Amiga and Atari ST game, but is built from scratch and reuses no code, art, music or levels from the original. Mission 01 has 13 handcrafted levels, each with several floors; after that the game generates endless new missions from seeds, so every player gets the same version of a given level. It is drawn with traditional sprites rather than a 3D engine. The first three levels are free in the browser and in a Steam demo; the full game costs $19.99, with a launch price of $11.99 that Steam says runs until November 19.

How it was made

How it was made: details come from the developer. The Steam store's AI disclosure says only that the game includes AI-made and handcrafted artwork and audio. In an interview with Vibe1Up published November 7, 2026, Twin said the first 2,000 lines of code were written in ChatGPT about a year ago, before he moved to Cursor, mainly with Claude Opus. The game is now about 100,000 lines of JavaScript, he said, with music made in Suno, graphics in ChatGPT and OpenArt, and Grok Bot used for marketing and outreach. The official press kit says it runs on Twin's own custom engine, with no commercial game engine.

Vibe1Up also quotes Twin's development notes, with his permission, and lists a slightly longer toolchain drawn from them: Claude for the story, ChatGPT and Grok for art, OpenArt for animation, PowerPoint and Canva to angle flat wall images into faux-3D, Suno and Audacity for music and sound effects, and Cursor with Claude and Grok models for code. In the notes, Twin says he kept about one music track out of every 10 to 20 he generated, and logged every code change in a separate "Dev Notes" document so he could re-brief AI agents after they lost context. He told Vibe1Up the game took hundreds of hours of spare-time work over a year and used a large amount of AI credits, adding that "it's a myth that anyone can 'one prompt' a commercially viable game."

Topics:Coding agentsAI in game development

Sources

Details come from the developer's own posts and pages credited below.

  1. Steam: Captive 3000 on Steam (store page and AI content disclosure)
  2. Vibe1Up: Captive 3000 by Twin: interview and development notes
  3. Twin-FX: Captive 3000 official site
  4. Twin-FX: Captive 3000 press kit
  5. Steam: Captive 3000 Demo on Steam

Image: Twin-FX

Written in our own words; quotes are marked and credited. How we report

Game details

Developer
Twin-FX
Platforms
Windows, macOS, Browser (including iPad and tablet)
Genre
Dungeon crawler, Action RPG, Sci-fi
Engine
Custom JavaScript engine
Status
Released
Release
November 5, 2026
Price
$19.99 ($11.99 launch price until November 19); first three levels free
Build time
About a year

Made with AI

  • ChatGPT
  • Cursor
  • Claude Opus
  • Claude
  • Grok
  • OpenArt
  • Suno

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