How it was made: The game was built in Unity. On its itch.io page, the developer says the party members you aren't controlling are AI teammates trained with machine learning for about 110 million steps. In a fight they pick their own targets and keep the group going by healing, guarding and reviving one another. Players can give each of them a stance, switch to controlling any of them partway through a battle, or let auto-battle play the whole encounter. The developer also thanks the team behind Unity's ML-Agents toolkit, which they say they have experimented with for years. In itch.io's AI disclosure, the game is marked as AI-assisted for code, graphics, sounds and text; the page doesn't name the tools.
itch.io lists the game as in development, and the developer calls the current version a public test build, with updates posted to the devlog and feedback taken on Discord and in the comments. Two devlogs have followed the October 30 launch, the latest being version 0.1.14 on November 1, which fixed cutscene, clothing and lighting bugs. The first load downloads about 270 MB, and the developer recommends a gamepad and a current desktop Chrome, Edge or Firefox; phones and tablets aren't supported.
