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Echolume
Image: Wibes LLC

Echolume

Wibes LLCReleasedNone (vanilla JavaScript, wrapped with Capacitor)

  • iOS

By Hitesh K ยท 9 November 2026

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Summary

Echolume is a free one-thumb game for iPhone from Wibes LLC, released on the App Store on October 30, 2026. You play a small blind creature in an underwater cave, and singing is the only way to move. Every tap is a burst of song that carries you forward and briefly reveals the cave around you, but the noise draws hunters to the spot it came from. Holding and releasing sends the song to a point you pick instead, a decoy that pulls the hunters away without moving you. The App Store listing counts 50 levels, called depths, across four chapters, with four bosses, up to three stars per depth and an endless mode, the Abyss, with an optional Game Center leaderboard. The game is free with ads, which the listing says only show up after you clear a depth, never after you fail one; the privacy policy adds that it's a single full-screen ad roughly every second or third clear. A one-time $2.99 purchase turns them off.

How it was made

How it was made: The developer's public GitHub repository (lohiaguitar91/Echolume) shows the game written as plain JavaScript modules, with no game engine and no build step, then wrapped as an iPhone app with Capacitor. The launch posts drafted in the repo say it was built with Claude Code, and 93 of the 96 commits in its history, made between August and October 2026, carry a Claude co-author credit. A CLAUDE.md file holds the project's rules, which Claude Code loads at the start of every session.

The README says the game ships without a single audio file. The code in audio.js builds every sound as you play from WebAudio parts such as oscillators, filters and volume envelopes. The graphics are drawn on a canvas in code, and the README says the icon and splash art were drawn in code too.

The rules file also tells each session to run a built-in test, verifyAll, before shipping new level content. It plays through every depth on its own and checks that nothing was placed outside the cave, that the exit can be reached, and whether a simple bot that steers around the main hazards makes it through. The README says all 50 depths pass. The rules file notes that the bot only taps and that its results vary from run to run, so the test can't say how hard a level feels to a person.

Topics:Coding agentsAI in game development

Sources

Details come from the developer's own posts and pages credited below.

  1. Wibes LLC (App Store listing): Echolume - Sound & Light
  2. Echolume repository on GitHub (README, CLAUDE.md, commit history and code): lohiaguitar91/Echolume: The Echolume game
  3. Wibes LLC (privacy policy): Echolume privacy policy

Image: Wibes LLC

Written in our own words; quotes are marked and credited. How we report

Game details

Developer
Wibes LLC
Platforms
iOS
Genre
Casual, Adventure
Engine
None (vanilla JavaScript, wrapped with Capacitor)
Status
Released
Release
October 30, 2026
Price
Free with ads ($2.99 to remove ads)

Made with AI

  • Claude Code

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