Flirt Simulator is a first-person dating game from Karagoz Studios, set in New York and released on Steam on November 7, 2026, according to its Steam store page. There are no dialogue trees: players write their own messages and the characters reply in real time. A run begins with picking one of ten starting characters, then matching with people on a dating app on an in-game phone and messaging them before asking them out. Dates happen at a cafe or a restaurant, where players order food, can bring a gift, settle who pays and try one of six romantic moves, each of which the date can refuse. The store page says every character remembers past conversations and has a distinct personality, and five meters (Attraction, Trust, Respect, Comfort and Tension) move after each message. Steam lists 25 supported languages, and the game needs to be online, since the AI writes character replies as you play.
How it was made
How it was made: in the AI content disclosure on its Steam page, Karagoz Studios says it used some AI-generated content for coding during development. The bigger use is in the game itself: large language models write the characters' dialogue on the fly in response to what the player types. The disclosure says the game connects to the third-party service OpenRouter, using OpenAI's GPT-6 Luna, and DeepSeek V4.1 Flash in countries where OpenAI's models aren't available. The studio hasn't published more detail on how the game was built; these details come from the Steam store page.
In its mature-content note on Steam, the developer says the game deals with romance and implied sex, which players can suggest by typing to a character. Those scenes cut to black, and the studio says nothing explicit is shown or written.
Sources
Details come from the developer's own posts and pages credited below.