How it was made: according to the game's itch.io page, the developer, Deaddreamer (deaddreamer99 on itch.io), handled the design, direction and music, and wrote the code together with two AI coding agents, Claude Code and Codex. The game is built on the Three.js 3D library and the Tone.js web audio library. Each track gets its own soundtrack, composed in the developer's own music machine modeled on the 303, 808 and 909 drum machines and synths. The page's AI disclosure marks the game as AI-assisted in code, graphics, sounds and text, without saying which assets that covers.
Details come from the developer's itch.io page. Schnell was published on itch.io on November 3, 2026, and is listed as released.
