How it was made: according to the AI disclosure on the game's Steam page, the developer directed AI coding tools that wrote all of the game's code, from flight and gameplay systems to the aircraft, the procedurally built landscapes, the renderer and the menus, then checked, tested and edited what they produced. AI was also used to draft the in-game text and the store description. The music and many of the sound effects were generated with AI and then picked and processed by hand. There are no hand-drawn assets in the usual sense: the graphics come from shapes and materials defined in code, and the capsule art is assembled from in-game renders. The disclosure adds that no generative AI runs while you play. Details about how the game was made come from the developer's own Steam page.

Sunday Fighter Pilot
- Windows
- macOS
- Linux
Summary
Sunday Fighter Pilot is a flying sandbox for Windows, Mac and Linux, released on Steam on November 3, 2026, by nitzan.games LLC for $2.99, with a free demo. You fly warbirds and jets over a 96 by 96 km world of forests, deserts, Arctic coasts and volcanic slopes, landing at more than 100 airfields, threading barns, bridges and rock arches, and earning stars to unlock 18 aircraft. A Casual flying mode is for exploration; a separate Blow stuff up mode adds guns and rockets for attacking ground targets, trains and zeppelins and capturing territory.
How it was made
Sources
Details come from the developer's own posts and pages credited below.
Image: nitzan.games LLC
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