How it was made: the developer's AI disclosure on the Steam store page is unusually detailed. The game's GDScript code (the scripting language of the Godot engine), its pixel-drawing scripts and its build and test tools were written with Anthropic's Claude under the developer's design and review. Claude also drafted the in-game notes, place descriptions, ending credits and store copy, which the developer edited. Every music track was generated with Google's Lyria from the developer's prompts.
The disclosure says the tilesets, characters and creatures are hand-drawn commercial pixel-art packs credited in the game, not AI output. A few landmark props, including standing stones, cave interiors and a bunker hatch, were generated by scripts written with Claude, reusing those packs' palettes and parts. Sound effects come from Freesound and Kenney packs, the store art was made by hand, and the developer states that no AI runs during play and the game doesn't connect to any online AI service.
Details come from the developer's Steam store page. Wickwood costs $4.99; on November 6 it was 15% off, at $4.24, until November 11.
