Polyfork
Low-poly 3D models with adjustable knobs, built for agents

- Best for
- Developers, and the coding agents they use, who want ready-made low-poly 3D props, buildings and characters without generating or modeling them
- Makes
- Low-poly 3D models as GLB files and three.js ES modules; FBX and USDZ downloads
- Made by
- Polyfork (built by Lucas Martinic)
- Where you use it
- Web, CLI, Unity Editor
- Engines
- Three.js, Web, Unity, Godot, Unreal Engine, Blender
- Pricing
- Every low-poly model free; Pro $15/month or $149/year for HD editions; hosting license from $299/month (as of November 2026)
- Free plan
- Yes
- Open source
- No
- Export
- Yes: models download as GLB, FBX, USDZ and ES modules and can ship inside your game; free mesh files are CC BY 4.0 or the Polyfork license, but under the Polyfork license the files themselves can't be resold or redistributed as assets
- Status
- Available
Polyfork is a catalog of low-poly 3D models for games and the web, built by developer Lucas Martinic. Its models are written as code: each one is a short program that generates the mesh, and models marked "remixable" expose typed settings ("knobs") for colors, proportions and part counts that rebuild the model when changed. Every model comes as a GLB file for Godot, Blender and other glTF engines and as an ES module that three.js projects load with a single import; FBX and USDZ downloads cover Unity, Unreal Engine and iOS AR. Parts in each themed kit are made to match in color and size, and the humanoid characters use a skeleton with Mixamo bone names.
Polyfork is designed to be driven by coding agents. Its agent documentation (llms.txt) lists a remote MCP server at polyfork.dev/mcp with 12 tools for searching, fetching and matching assets, plus a REST API and an npm command-line tool (npx polyfork search and npx polyfork add). Browsing and loading the low-poly models needs no API key. A separate MIT-licensed package lets Unity users browse and import models from inside the editor.
According to Polyfork's pricing page, all low-poly models are free (3,059 listed on November 7, 2026) and can be used commercially. Pro, at $15 a month, adds higher-detail HD editions. The licensing page says the free mesh files can be used under CC BY 4.0 with credit, or under Polyfork's own license without credit but without sharing the files. AIGamer hasn't tested Polyfork.
Plans and pricing
| Plan | Price | What you get |
|---|---|---|
| Free | $0 | Every low-poly model (3,059 listed on November 7, 2026), GLB and ES module, commercial use, whole kits, API and MCP access; no card |
| Pro | $15/month or $149/year | HD editions (high-poly with PBR materials), a per-account CDN for them, uncapped remix baking, your logo on models |
| Lifetime | $100 once | Pro for life; limited seats, then $200 for the next 100 seats |
| Platform 400 | $299/month or $2,990/year | For products that host the assets for their own users: 400 asset slots, up to 5,000 users a month; larger tiers at $699 and $1,499/month, full catalog from $2,900/month |
From Polyfork's own pricing page, checked 7 November 2026. Prices change; check before you buy.
Limitation: The editable .mjs source and the HD editions are under Polyfork's own license only, so a product that stores and serves them to its own users needs a paid Platform license, according to the licensing page
FAQ
Is Polyfork free?
Yes for the low-poly models. Polyfork's pricing page says every low-poly model is free, with commercial use and no card. Pro ($15/month or $149/year) adds the HD editions.
Can I use Polyfork models in Unity, Godot or Unreal?
Polyfork says models download as GLB (Godot, Blender and other glTF engines) and FBX (Unity, Unreal Engine). There is also an MIT-licensed Unity editor package, Polyfork for Unity, for Unity 6000.0 or newer.
How do I connect Polyfork to Claude Code or Cursor?
Polyfork's docs give a remote MCP endpoint, https://polyfork.dev/mcp, which needs no install or key to browse; for Claude Code the command is `claude mcp add --transport http polyfork https://polyfork.dev/mcp`.
What license do Polyfork models use?
Since November 5, 2026, the free low-poly mesh files are under CC BY 4.0 (credit required) or the Polyfork license (no credit, no redistribution), your choice. The ES module source and HD editions are under the Polyfork license only.
Sources
Compiled by AIGamer from Polyfork's own pages and the sources below, checked 7 November 2026. We haven't tested Polyfork hands-on.
- Polyfork: Polyfork ยท 3D assets you can remix (homepage)
- Polyfork: Agent documentation (llms.txt)
- Polyfork: Pricing
- Polyfork: Licensing
- Polyfork: Blog: Build a whole low-poly 3D world in three.js with one call (Lucas Martinic, September 28, 2026)
- npm: polyfork CLI package
- GitHub: lucas-martinic/polyfork-unity-connector (README)
- GitHub: lucas-martinic/polyfork-catalog (public index)
Image: Polyfork
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