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AI NPCs

An AI NPC is a non-player character whose dialogue, and sometimes its actions, is generated by a language model during play instead of being scripted in advance. Working systems usually pair the model with conventional game AI. In a June 25, 2026, Q&A on NVIDIA's developer blog, Krafton's Hyunseung Kim and Yujeong Son explain that in PUBG Ally a behavior tree runs fast reactions such as movement and combat at the game's tick rate, while a 2-billion-parameter language model on the player's own GPU handles planning, coordination and speech. They say quantizing the model lets it fit alongside the game on GPUs with as little as 8GB of VRAM, and that Ally checks the live game state through tool calls rather than trusting what it said earlier in the match.

Cloud services bill by use: Inworld's pricing page lists pay-as-you-go text-to-speech at $25 per million characters and speech recognition at $0.15 an hour. Voices also come with rules. TheWrap reported that the video game contract SAG-AFTRA members ratified on July 9, 2025, requires studios to get a performer's written consent before using AI on their voice or likeness, and pays at least 7.5 times minimum scale when a replica voice is used for dialogue generated in real time.

Our AI NPCs guide covers the full pipeline, the SDKs and the games that use them.

Sources

Sources for the introduction above.

  1. NVIDIA Developer (Phillip Singh): Q&A: How KRAFTON Built PUBG Ally, a Co-Playable Character Powered by NVIDIA ACE
  2. Inworld AI: Pricing
  3. TheWrap (Jeremy Fuster): SAG-AFTRA Members Ratify Interactive Media Agreement After 320-Day Video Game Strike

Written in our own words; quotes are marked and credited. How we report

Guides

  • AI NPCs: how they work, the tools to build them and games that use themSome AI characters, like inZOI's Smart Zois, now run small language models on the player's own GPU. How the pipeline works, which SDKs exist and what still goes wrong.

Tools

  • CoConvaiTalking AI characters for Unity, Unreal and the webFree plan (100 interactions a month); Indie Dev $29/month ($22/month billed yearly); higher tiers up to $1,199/month (as of October 2026)
  • InInworld AIVoice, speech and LLM APIs for AI charactersPay as you go (On-Demand, $0/month) with TTS-2 at $25 per 1M characters and speech recognition at $0.15/hour; monthly plans from $25 lower the rates (as of October 2026)
  • LLLLM for UnityRun local LLM characters inside UnityOpen source (Apache-2.0)
  • NoNobodyWhoLocal LLMs for Godot NPCs and other platformsOpen source (EUPL-1.2)
  • NVNVIDIA ACENVIDIA models and SDKs for on-device game charactersOpen source (MIT (Unreal plugins, Audio2Face-3D SDK); Apache-2.0 (Game Agent SDK); models under NVIDIA Open Model License or custom licenses)
  • PlPlayer2Free AI NPC APIs served through a player appFree for developers and players; Player2 says it pays the API costs, with free models plus daily credits for frontier models

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