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Montanha: Zero Day
Image: Tiago Vilas Boas

Montanha: Zero Day

Tiago Vilas BoasReleasedNone (vanilla JavaScript, HTML canvas)

  • Web browser

By Hitesh K ยท 31 October 2026

Play it โ†’

Summary

Montanha: Zero Day is a free 2D action platformer that runs in a web browser, with keyboard controls on desktop and touch controls on phones, and can be installed as an offline web app, according to the project's README on GitHub. It is set in Neo-Sampa, a cyberpunk city in 2099. In the first of three stages the player controls Montanha, who flies with a jetpack and hacks with a watch; in the last two the player switches to Gle, who goes after TITAN, the boss whose claw carried Montanha off. Terminals open hacking puzzles of three kinds, enemy turrets can be turned to the player's side, and each stage has its own soundtrack, generated live in the browser. The README says the in-game text is in Brazilian Portuguese, but the live build AIGamer opened on October 31 started in English: the game's code and the developer's dev.to post say it switches to Portuguese only when the browser language is Portuguese and the timezone is Brazil, and a menu button swaps between the two.

How it was made

How it was made: In a dev.to post on October 4, 2026, Tiago Vilas Boas wrote that he made the game in one day, starting from a prompt he describes as three sentences long. He credits Claude Opus 5.5 running in Claude Code, kept on track by his own set of coding rules and automated checks, which he calls a harness. The README's credits name a different Claude product: "Developed with the help of Claude Opus 5.5 (Cowork)." He wrote that the whole job took about half of his daily usage allowance, going by the usage panel, which he notes doesn't break usage down into tokens. The code is plain JavaScript and HTML canvas, with no engine, framework or bundler. For the art, the README and the repo's art-pipeline notes say he generated images with Nano Banana 2 and animation clips with Seedance 1.5 and 2.0, both through Artlist, from his own prompts and reference photos; a Python script in the repo then removes the backgrounds and packs the frames into sprite sheets. The post puts the art bill at 590 Artlist credits. He also wrote that the agent playtested the game with an automated browser bot and fixed bugs it turned up, and noted that those test scripts aren't in the repository. Neither source says how much of the code he edited by hand.

The source is on GitHub under the MIT license; the license file says the art, characters and likenesses are not covered by it and remain all rights reserved.

Sources

Details come from the developer's own posts and pages credited below.

  1. GitHub (tiagovilasboas): Montanha: Zero Day: README
  2. Tiago Vilas Boas on dev.to: I Built a Full PWA Game in One Day with Claude Opus 5.5 and Claude Code (Here Is the Real Token Cost & Harness Setup)
  3. GitHub (tiagovilasboas): Montanha: Zero Day: Art pipeline
  4. GitHub (tiagovilasboas): Montanha: Zero Day: LICENSE
  5. GitHub (tiagovilasboas): Montanha: Zero Day: language detection (js/i18n.js)
  6. Tiago Vilas Boas: Montanha: Zero Day (play in the browser)

Image: Tiago Vilas Boas

Written in our own words; quotes are marked and credited. How we report

Game details

Developer
Tiago Vilas Boas
Platforms
Web browser
Genre
Platformer, Action
Engine
None (vanilla JavaScript, HTML canvas)
Status
Released
Release
October 4, 2026
Price
Free
Build time
1 day (developer's claim)

Made with AI

  • Claude Opus 5.5
  • Claude Code
  • Nano Banana 2
  • Seedance 1.5
  • Seedance 2.0
  • Artlist

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