Blender Agent Skills
Blender workflow skills for AI coding agents

- Best for
- Developers who use Claude Code, Codex or Cursor with Blender and want agents to follow game-ready modeling, baking, rigging and export steps
- Makes
- Agent instructions and tested scripts for Blender modeling, UVs, PBR, baking, rigging, animation, optimization and engine export
- Made by
- EL4CTEO
- Engines
- Unity, Unreal Engine, Godot, Roblox
- Pricing
- Free and open source (MIT); you need Blender 5.2 or later and your own AI coding agent
- Free plan
- Yes
- Open source
- Yes (MIT)
- Export
- Its export skill covers Roblox, Unity, Unreal, Godot, web and USD targets, per the README; the work stays in your own Blender files
- Status
- Available
Blender Agent Skills is a free, open-source (MIT) collection of Agent Skills for Blender by the GitHub user EL4CTEO. Agent Skills are packaged instructions and scripts that a coding agent loads when a task calls for them. According to the project's README, its 22 skills cover a game asset pipeline: scene setup, hard-surface modeling, sculpting, retopology and UVs, PBR materials, texture baking, Geometry Nodes, Rigify rigging, ARKit facial blendshapes, animation, game optimization with LODs, rendering, lighting, simulation, weather and time-of-day effects, and asset checks.
An export skill handles Roblox, Unity, Unreal, Godot, the web and USD. The README lists Claude Code (as a plugin), Codex, OpenCode, Gemini CLI, GitHub Copilot and Cursor, and requires Blender 5.2 or later. A Blender MCP server is optional: with one, agents work in your open Blender; without it, they run Blender in the background. The README says every script is tested in a real Blender and lists 50 headless tests.
The changelog dates version 0.1.0, with 20 skills, to October 14, 2026, and version 1.1.0, which added the weather and time-of-day skills, to October 16. A comparison page shows one-shot results from the same model with and without the skills; those are the author's own tests.
AIGamer hasn't tested it; see our roundup of Blender skill packs.
Plans and pricing
| Plan | Price | What you get |
|---|---|---|
| Open source | Free | MIT license; Claude Code plugin or install script |
From Blender Agent Skills's own pricing page, checked 29 October 2026. Prices change; check before you buy.
Limitation: It targets Blender 5.2 or later only, and the project is new: the first version is dated October 14, 2026, in its changelog.
FAQ
Is Blender Agent Skills free?
Yes. It's open source under the MIT license. You need Blender 5.2 or later and whichever AI coding agent you already use.
Which AI agents work with Blender Agent Skills?
The README lists Claude Code (installed as a plugin), Codex, OpenCode, Gemini CLI, GitHub Copilot and Cursor.
Do I need a Blender MCP server?
No. The README says a Blender MCP server is optional and lets agents work in your open Blender; without one, agents run Blender in the background.
Can it export models to Unity, Unreal or Roblox?
Yes. Its export skill covers Roblox, Unity, Unreal, Godot, web and USD, according to the README.
Sources
Compiled by AIGamer from Blender Agent Skills's own pages and the sources below, checked 29 October 2026. We haven't tested Blender Agent Skills hands-on.
- EL4CTEO: Blender Agent Skills (GitHub README)
- GitHub: EL4CTEO/blender-skills repository data
- EL4CTEO: Changelog
- EL4CTEO: Skills vs No Skills comparison
- AIGamer: Blender skill packs story
Image: EL4CTEO/blender-skills on GitHub
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