game-balance-audit
Audits game balance with simulated bots and exact odds

- Best for
- Designers of free-to-play, premium puzzle or tabletop games who want numbers on difficulty, fairness or monetization instead of opinions
- Makes
- A balance audit folder: report with ranked problems and three tested fixes each, a reusable simulator, results and charts
- Made by
- Chugli Games
- Where you use it
- CLI
- Engines
- Any engine
- Pricing
- Free and open source (MIT), as of November 2026
- Free plan
- Yes
- Open source
- Yes (MIT)
- Export
- Everything is written to a balance-audit/ folder in your project, including a simulator you can re-run; the skill never edits the game's own files, per the README
- Status
- Available
game-balance-audit is a free, MIT-licensed agent skill from Chugli Games, a small studio that makes browser story games about Indian family life. It was first published on GitHub on October 27, 2026, and was at version 0.3.0 as of November 2026.
You point an agent at a game's code, a spreadsheet, a rulebook or a running web build. According to the README, the agent first works out what the game is meant to achieve (ad or purchase revenue for free-to-play, completion for premium, fairness for tabletop), computes exact odds where it can, and builds a small simulator for the rest. Bots ranging from careless to expert play hundreds of seeded runs, and each simulated number comes with a 95% interval. The output is a balance-audit/ folder with a report that ranks problems and gives three suggestions for each, every one tested in the simulator.
It targets merge-2, match-3, puzzle, board and card games, plus slots, loot tables and gacha. The README says a typical audit takes 30 to 90 minutes of agent time, needs Node 18+ or Python 3.7+ and makes no network calls. It installs as a Claude Code plugin or, through the skills CLI, into other agents that read the Agent Skills format.
The authors publish their own with-and-without comparison noting that plain Claude also found the bugs planted in its small test examples; the skill adds goals, tested alternatives and checkable numbers at 2 to 4 times the cost. AIGamer has not tested it.
Limitation: The README says it handles real-time, physics-driven and deep strategy games poorly, and that its bots don't behave like real players, so absolute numbers need checking against analytics or playtests
FAQ
Is game-balance-audit free?
Yes. It is open source under the MIT license, according to the LICENSE file in the GitHub repository.
What kinds of games can game-balance-audit check?
The README lists merge-2 and energy economies, match-3 and other level-based games, logic puzzles, strategy, board and card games, and chance systems such as slots, loot tables and gacha. It says real-time, physics-driven and deep strategy games are handled poorly.
Which coding agents does game-balance-audit work with?
It installs as a Claude Code plugin from its own marketplace, and the README says the `skills` CLI can install it for other agents that read the Agent Skills SKILL.md format.
Can game-balance-audit certify a slot's RTP?
No. The README says it does design analysis only and doesn't certify RTP, test a random number generator or establish legal compliance.
Sources
Compiled by AIGamer from game-balance-audit's own pages and the sources below, checked 7 November 2026. We haven't tested game-balance-audit hands-on.
- Chugli Games: game-balance-audit repository and README (GitHub)
- Chugli Games: CHANGELOG
- Chugli Games: Release v0.3.0
- Chugli Games: With-and-without showcase (evals/showcase.md)
- Chugli Games: LICENSE
- Chugli Games: Studio website
Image: Chugli Games
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