Claude Code Game Kit
Starter kit that sets up game projects for Claude Code
- Best for
- Developers who want Claude Code to build, test and check a game project the same way on whichever engine they pick
- Makes
- Ready-to-use game projects with Claude Code commands, tests, docs and guardrails
- Made by
- Er2oneousbit (GitHub user)
- Where you use it
- CLI
- Engines
- Godot, Unity, Unreal Engine, Web, Three.js, Bevy, LÖVE, C++/SDL, RPG Maker MZ
- Pricing
- Free and open source (MIT), as of November 2026; you need your own Claude Code access
- Free plan
- Yes
- Open source
- Yes (MIT)
- Export
- Projects you make are yours: the kit adds no license or credit line unless your profile sets one, per the README. The bundled example games are all rights reserved
- Status
- Available
Claude Code Game Kit is a free, MIT-licensed starter kit from GitHub user Er2oneousbit that sets up a new or existing game project so Anthropic's Claude Code coding agent can work on it in a predictable way. According to the project's README, a beginner opens the kit folder in VS Code or the Claude desktop app, starts Claude Code and types "Start": Claude asks about the game, writes a one-page game plan with the user, then scaffolds the project. A Python script does the same by hand.
Every project gets one command set (check, test, smoke, build, run and more) that behaves the same on each engine, so the agent runs known commands instead of guessing build flags. The README lists 23 slash-command skills, 5 subagents (such as a code reviewer and a playtest analyst), 24 short how-to documents, permission rules that block reading secrets, and optional helpers for local or paid AI art and audio.
The README names nine engine targets: Godot 4, Phaser and Three.js browser games, C++ with SDL, Unity 6, Unreal Engine 5, Bevy, LÖVE and RPG Maker MZ, the last an untested proof of concept. The repository also holds 10 small example games, each with a HOW_IT_WAS_MADE write-up that includes what went wrong. The kit is free; Claude Code access is separate. It first went public on October 27, 2026 and was at version 0.14.2 on November 6, 2026, per its changelog. AIGamer hasn't tested it.
Limitation: Most testing was done on Windows 11, and the RPG Maker MZ support has never been run in the engine, per the README's own test table
FAQ
Is Claude Code Game Kit free?
Yes. The kit is open source under the MIT license, per its GitHub repository. You still need your own access to Claude Code.
Which game engines does Claude Code Game Kit support?
The README lists Godot 4, Phaser (2D web), Three.js (3D web), C++ with SDL, Unity 6, Unreal Engine 5, Bevy, LÖVE and RPG Maker MZ. It says eight were tested against their real toolchains; RPG Maker MZ is an untested proof of concept.
Can I use Claude Code Game Kit on a project I already have?
Yes. The README describes an --adopt option that never overwrites your files; where a file differs, it writes a .gold copy next to yours to merge by hand.
Who owns games made with Claude Code Game Kit?
You do. The README says the kit adds no license or credit line to your projects unless your profile sets one. Only the bundled example games are all rights reserved.
Sources
Compiled by AIGamer from Claude Code Game Kit's own pages and the sources below, checked 7 November 2026. We haven't tested Claude Code Game Kit hands-on.
- Er2oneousbit: claude-code-game-kit (GitHub repository and README)
- Er2oneousbit: CHANGELOG.md
- Er2oneousbit: LICENSE (MIT)
- Er2oneousbit: START_HERE.md
- Er2oneousbit: Example games folder (examples/)
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