Claude Code Game Studios
Claude Code template with 49 agents run like a game studio

- Best for
- Solo developers using Claude Code who want design docs, reviews and QA steps built into their game project
- Makes
- A Claude Code project template with agents, slash-command skills, hooks and rules for building a game
- Made by
- Donchitos (GitHub)
- Where you use it
- CLI, Windows, macOS, Linux
- Engines
- Godot, Unity, Unreal Engine
- Pricing
- Free and open source (MIT); you need your own Claude Code access
- Free plan
- Yes
- Open source
- Yes (MIT)
- Export
- It is a template you clone into your own game repo, so everything it writes (code, docs, assets) stays in your project
- Status
- Available
Claude Code Game Studios is a free, MIT-licensed project template from GitHub user Donchitos that organizes a Claude Code session like a game studio. According to the project's README, it ships 49 subagents arranged in three tiers (directors, department leads and specialists such as a level designer or QA tester), 74 slash-command skills, 15 hooks and 14 path-scoped coding rules. We counted 49 agent files and 74 skill folders on November 4, 2026; the repo's short description still says 72 skills.
You clone the repo as the start of your game, open Claude Code in its root folder and run /start, which asks how far along you are and suggests a workflow. A modes.rigor setting in project.yaml sets how much process the skills enforce, from a light minimal default to a full mode with complete design documents and director review. The README includes engine-specialist agents for Godot 4, Unity and Unreal Engine 5. It also says the three director agents request Opus, the lead programmer and 15 specialists request Sonnet, and the other 30 use your session's model.
By default, the README says, agents offer options and wait for approval before writing. Any story that changes what players see stays open until someone has run the game and kept a screenshot as evidence. It suits Claude Code users who want structure around it. AIGamer hasn't tested it. As of November 4, 2026 the repo had about 34,800 GitHub stars; its latest release was v1.2.0 on October 19, 2026.
Limitation: Built for Claude Code only, and by default it is deliberately not autonomous: agents ask questions and wait for your approval before writing files, according to the README (its guided and autonomous automation settings reduce those prompts)
FAQ
Is Claude Code Game Studios free?
Yes. It is open source under the MIT license. You still need your own access to Claude Code to run it.
How many agents and skills does Claude Code Game Studios have?
The README lists 49 agents and 74 skills, and the repository held 49 agent files and 74 skill folders on November 4, 2026. The repo's short description still says 72 skills.
Which game engines does Claude Code Game Studios support?
The README includes specialist agent sets for Godot 4, Unity and Unreal Engine 5; you use the set that matches your project, or none.
Does Claude Code Game Studios build a game on its own?
Not by default. The README describes it as collaborative rather than autonomous: agents ask questions, show options and wait for your approval before writing files. Its guided and autonomous automation settings, or Claude Code's auto mode, cut down on those prompts.
Sources
Compiled by AIGamer from Claude Code Game Studios's own pages and the sources below, checked 4 November 2026. We haven't tested Claude Code Game Studios hands-on.
- Claude Code Game Studios: README (GitHub repository)
- GitHub: Repository data via the GitHub API
- Claude Code Game Studios: Agents folder
- Claude Code Game Studios: Skills folder
- Claude Code Game Studios: Release v1.2.0
- Claude Code Game Studios: LICENSE
Image: Claude Code Game Studios (Donchitos) on GitHub
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