AIgamer
Sign in
๐Ÿ Home๐Ÿ“ฐNews๐ŸงฐResources๐ŸŽฎGames๐Ÿ“˜Guides๐Ÿ†GOTW
๐Ÿ“ฐNews๐ŸงฐResources๐ŸŽฎGames๐Ÿ“˜Guides๐Ÿ†GOTW
Get the weekly emailSign in
AIgamer
๐Ÿ Home๐Ÿ“ฐNews๐ŸงฐResources๐ŸŽฎGames๐Ÿ“˜Guides๐Ÿ†GOTW
New storiesWeekly roundupsTopicsSubmit your gameHow we report
Get the weekly email

๐Ÿ†AI Game of the Week

WK 45

Sumiro

Play it

Made a game with AI? Submit it for next week

โœ‰๏ธWeekly email

The week's top stories and the AI Game of the Week, every Monday. Free.

๐Ÿ”ฅMost read this week

  1. 01Report: Unreal Engine 6 drops Blueprints and Actors, moving gameplay code to Verse
  2. 02Sumiro
  3. 03Pieter Levels ports the Battlefield 1942 demo to the browser with Claude Code
  4. 04Einsia benchmark tests 11 coding agent setups on Blender and Unreal Engine 5
  5. 05Holdout's GameDecider is a small local model that judges what players say
AIGamer: the front page for people making games with AI.
Weekly roundupsSubmit your gameHow we reportContactX (@aigamergg)PrivacySubmission terms

Home โ€บ Resources โ€บ Agent skills

Ev

Everything Game Dev Code

Game dev agents, commands and skills for 7 coding tools

Compiled by Hitesh K ยท Prices checked 6 November 2026

Visit Everything Game Dev Code โ†’Source code
Best for
Developers who want one set of game-dev agent instructions that works across Claude Code, Codex, Cursor and other coding tools
Makes
Game design docs, project setups, code and placeholder or AI-generated assets for Unity, Unreal, Godot and HTML5 games
Made by
MRCalderon3D (GitHub)
Where you use it
CLI
Engines
Unity, Unreal Engine, Godot, Web, Three.js
Pricing
Free and open source (MIT); optional AI asset generation uses a paid fal.ai key, about $2 to $10+ per asset pass by its own estimate
Free plan
Yes
Open source
Yes (MIT)
Export
Everything stays in your own project folder; generated assets are written to your project with a provenance file per run
Status
Available

Everything Game Dev Code is a free, MIT-licensed scaffold you clone and open in an AI coding assistant to give it a game-development workflow. According to its README, it bundles 42 agent roles, 66 slash commands and 107 skills, plus rules, phase contexts and hooks, with separate rule layers for Unity, Unreal Engine, Godot and HTML5 so conventions for one engine don't leak into another.

The same files are wired up for seven coding tools: Claude Code, Codex, Cursor, OpenCode, Kiro, Grok Build and Kilo. Commands cover planning (/plan, /gdd), engine setup (/unity-setup, /godot-setup, /unreal-setup, /web-setup), build fixes, QA reviews and an experimental /full-game command. Thirteen finished HTML games made with /full-game sit in the repo's samples folder, each generated in one run according to the README; one is a 3D game built on Three.js.

Asset generation is optional. Without an API key, the scaffold uses placeholder and procedural pipelines; with a fal.ai key, /generate-assets can make images, skyboxes, 3D models, sound, music, voice and video, printing a cost estimate first. The README puts a full asset pass at roughly $2 to $3 on the budget tier and $10 or more on premium. It also ships a curated list of MCP servers, including Unity's official MCP server and Blender control.

It overlaps with Claude Code Game Studios but targets more than one coding tool. The repo was created on March 27, 2026, by GitHub user MRCalderon3D. AIGamer hasn't tested it.

Limitation: The /full-game command that builds a whole game in one go is marked experimental, and the README recommends going step by step for real projects

FAQ

Is Everything Game Dev Code free?

Yes. It's open source under the MIT license. The only cost is optional: AI asset generation runs through a paid fal.ai key, which the README estimates at about $2 to $10 or more per full asset pass depending on quality tier.

Which AI coding tools does Everything Game Dev Code work with?

Its README lists seven: Claude Code, Codex, Cursor, OpenCode, Kiro, Grok Build and Kilo. Each gets an adapter that points back to the same shared rules, agents, commands and skills.

Which game engines does it support?

Unity, Unreal Engine, Godot and HTML5 (2D canvas or 3D WebGL), each with its own rule layer, according to the README.

How is it different from Claude Code Game Studios?

Both give a coding agent a set of game-studio roles and commands. Everything Game Dev Code is built to work across several coding tools rather than Claude Code alone, and adds an optional AI asset generation layer.

Topics:Coding agentsUnityUnreal EngineGodotMCP for game development

Sources

Compiled by AIGamer from Everything Game Dev Code's own pages and the sources below, checked 6 November 2026. We haven't tested Everything Game Dev Code hands-on.

  1. MRCalderon3D/everything-game-dev-code: GitHub repository and README
  2. MRCalderon3D/everything-game-dev-code: Changelog (versions 0.5.0, 0.6.0 and unreleased)
  3. MRCalderon3D/everything-game-dev-code: MIT license file

Written in our own words; quotes are marked and credited. How we report

Get the week in AI game making, every Monday

The top stories, new guides and the AI Game of the Week in one short email. Free.

Everything Game Dev Code alternatives

  • AwAwesome Gamedev Agent Skills77 game-dev skills for coding agents, with an engine routerOpen source (Apache-2.0)
  • BlBlender Agent SkillsBlender workflow skills for AI coding agentsOpen source (MIT)
  • BlBlender Game SkillsClaude Code skill for rigged 3D game assets in BlenderOpen source (MIT)
  • ClClaude Code Game KitStarter kit that sets up game projects for Claude CodeOpen source (MIT)
  • ClClaude Code Game StudiosClaude Code template with 49 agents run like a game studioOpen source (MIT)
  • EfEffekseer VFX SkillAgent skills that build game VFX for Godot and UnityOpen source (MIT)

Compare all 13 Everything Game Dev Code alternatives โ†’

๐Ÿ“˜Guides

  • Best AI 3D model generators for games in 2026
  • How to use AI in Blender
  • How to use AI in Unity
  • How to use AI in Roblox
  • How to use AI with Godot
All guides โ†’
Sign in
Sign in