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Tripo
3D models from images or text, with auto-rigging

- Best for
- Game developers who want game-ready meshes and rigged characters from concept art
- Makes
- Textured 3D models with optional quad topology, auto-rigged characters
- Made by
- Tripo (Holymolly Ltd; research published by VAST)
- Where you use it
- Web
- Engines
- Unity, Unreal Engine, Godot, Roblox, Cocos, Blender
- Pricing
- Free plan with 200 credits a month; Pro $20/month, Max $90/month, Team per seat (US pricing page, as of October 2026)
- Free plan
- Yes
- Open source
- No
- Export
- GLB, FBX, OBJ and USD, according to Tripo's homepage; the free plan is limited to 15 exports
- Status
- Available
Tripo is an AI 3D model generator that turns an image, sketch or text prompt into a textured mesh through its web app, Tripo Studio. Its homepage describes quad meshes from 500 to 25,000 polygons, automatic rigging for characters and creatures, and exports in GLB, FBX, OBJ and USD for engines including Unity, Unreal, Godot, Cocos and Roblox. Tripo also lists plugins for Blender, 3ds Max, Unity and other tools, and an API.
Tripo's terms of service name Holymolly Ltd as the operator. Its research is published under the VAST-AI-Research GitHub account: TripoSG, an image-to-3D shape model labeled "By Tripo", is available under the MIT license, but the hosted service isn't open source.
Tripo models show up in other pipelines AIGamer has covered. The open-source tool anymove starts its example pipeline with a Tripo H3.1 mesh that cost about $0.40, according to the anymove README.
As of October 2026, Tripo's US pricing page lists a free plan with 200 credits a month (about 13 models), Pro at $20 a month (3,000 credits) and Max at $90 a month (25,000 credits); annual billing works out to $240 and $1,080 a year. The Team plan is $55 per seat a month billed annually or $110 month to month. Free-plan models are public and non-commercial, so commercial game work needs a paid plan. AIGamer hasn't tested Tripo.
Plans and pricing
| Plan | Price | What you get |
|---|---|---|
| Free | Free | 200 credits a month (about 13 models), public models, non-commercial use, 15 exports (H2.5 only) |
| Pro | $20/month ($240/year billed annually) | 3,000 credits a month (about 200 models), private models, commercial use; the page shows the same $20 monthly figure under both billing options |
| Max | $90/month ($1,080/year billed annually) | 25,000 credits a month, 8K textures; same $90 figure under both billing options |
| Team | $55 per seat a month billed annually, or $110 per seat month to month | 90,000 credits a month, shared workspace; listed totals are $1,980 a year or $330 a month |
From Tripo's own pricing page, checked 29 October 2026. Prices change; check before you buy.
Limitation: Free-plan models are public and limited to non-commercial use, so shipping assets in a game needs a paid plan.
FAQ
Is Tripo AI free?
Tripo has a free plan with 200 credits a month, which it estimates at about 13 models. Free models are public and for non-commercial use, according to its pricing page in October 2026.
How much does Tripo cost?
As of October 2026, Tripo's pricing page lists Pro at $20 a month ($240 a year if billed annually) with 3,000 monthly credits and Max at $90 a month ($1,080 a year). Team costs $55 per seat a month billed annually or $110 per seat month to month.
Can I use Tripo models in Unity or Unreal?
Tripo says models export as GLB, FBX, OBJ or USD for Unity, Unreal, Godot, Cocos and Roblox, and it lists a Unity plugin.
Who makes Tripo?
Tripo's terms of service name Holymolly Ltd as the company behind the service. Its research models, such as TripoSG, are published by the VAST-AI-Research GitHub account and labeled 'By Tripo'.
Sources
Compiled by AIGamer from Tripo's own pages and the sources below, checked 29 October 2026. We haven't tested Tripo hands-on.
- Tripo: Pricing
- Tripo: Homepage
- VAST: TripoSG on GitHub
- patch-gg: anymove README
- Tripo: Terms of User Agreement
Image: Tripo
Written in our own words; quotes are marked and credited. How we report