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๐Ÿ”ฅMost read this week

  1. 01Report: Unreal Engine 6 drops Blueprints and Actors, moving gameplay code to Verse
  2. 02Sumiro
  3. 03Pieter Levels ports the Battlefield 1942 demo to the browser with Claude Code
  4. 04Einsia benchmark tests 11 coding agent setups on Blender and Unreal Engine 5
  5. 05Holdout's GameDecider is a small local model that judges what players say
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Home โ€บ Resources โ€บ Baseplate

Baseplate alternatives

7 other engine ai assistants to consider instead of Baseplate, and how each differs. Baseplate itself: roblox developers who already pay for Claude Code, Codex or Cursor and want agent work, Studio playtests and change review in one app.

Be

Bezi

AI assistant that edits Unity and Unreal projects.

  • Best for: Unity developers and teams who want an assistant that plans and makes changes inside their existing project
  • Pricing: Free trial with 100 credits; Pro $20/month, Advanced $60/month, Ultimate $180/month (as of October 2026)
  • Export: Not applicable: Bezi edits your own Unity or Unreal project, which stays yours to build and ship with the engine
  • Watch out for: Unreal support only entered early access, with a sign-up for testers, on September 23, 2026, and most of Bezi's documentation is written around Unity.
Ro

Roblox Studio Assistant

Roblox's built-in AI for scripting and building.

  • Best for: Roblox creators, from first-timers to experienced developers, who want AI to plan, script and populate a game inside Studio
  • Pricing: Roblox Studio is free; Roblox's Assistant docs don't state a price (as of October 2026). You can also add your own Anthropic, OpenAI or Google API key
  • Export: No: games run on the Roblox platform. Generated meshes and scripts live in your Roblox place
  • Watch out for: Your game lives on Roblox and nowhere else, and procedural model generation is capped at 50 models in a rolling 24-hour window.
Ul

Ultimate Engine CoPilot

Paid Unreal Engine plugin for AI agents in the editor.

  • Best for: Unreal Engine 5 developers who want an AI agent to build Blueprints, C++ and levels inside the editor
  • Pricing: One-time license $284.99 per seat (bring your own AI); Indie $25/month and Studio $80/month (shown as reduced from $100) with monthly AI tokens; annual billing $250 and $800 a year (as of October 2026)
  • Export: What it builds is ordinary content in your Unreal project; its FAQ says almost nothing from the plugin ends up in the packaged game because its modules are editor-only
  • Watch out for: The macOS build isn't notarized by Apple yet, so a copy downloaded through a browser needs a Terminal command before the editor will load it, per the getting-started docs.
Un

Unity AI

Unity's in-editor AI assistant, generators and MCP.

  • Best for: Unity 6 developers who want AI help inside the Editor, or who want to drive Unity from Claude Code, Codex, Cursor or another agent
  • Pricing: In-editor assistant included in Pro, Enterprise and Industry; Personal users get a 14-day trial, then $10/month. The official plugin, Unity CLI and its MCP server are free (as of October 2026)
  • Export: Yes: everything the tools make is ordinary Unity project content, which Unity builds for 25+ platforms
  • Watch out for: Assistant credits don't roll over and AI features pause at zero; Unity says credit rates can change without notice, and the tools are still in beta.
AI

AI Game Developer

MCP plugins for AI agents in Unity, Unreal and Godot.

  • Best for: Unity developers, and increasingly Unreal and Godot users, who want Claude Code, Cursor, Copilot or another agent to edit scenes, write code and run tests in the editor
  • Pricing: Free plugins and local use with your own agent; hosted AI plans from $25/month, or $24/month billed annually (as of November 2026)
  • Export: Everything the agent makes is saved in your own Unity project; the plugin installs as a normal Unity package
  • Watch out for: The Unity README says the project's folder path cannot contain spaces, and your agent must support skills or dynamic MCP tool updates
GD

GDevelop

Open-source no-code game engine with an AI agent.

  • Best for: Beginners and hobbyists who want a real 2D or 3D engine without writing code, with AI help inside the editor
  • Pricing: Free plan with 40 AI credits a month; Silver $7.99, Gold $13.99 and Pro $39.99 a month billed monthly, or less billed yearly (as of October 2026)
  • Export: Yes: every plan publishes to gd.games, desktop and Google Play (free plan once a day); iOS from Gold; GDevelop's pricing page says the editor and engine are open source under MIT
  • Watch out for: GDevelop's blog says the AI Agent isn't an instant "make my whole game" button; complex systems take several prompts and fixes, and it mainly uses official extensions.
MC

MCP for Unity

Lets AI agents edit scenes, scripts and assets in Unity.

  • Best for: Unity developers who want Claude Code, Codex, Cursor or another MCP client to edit scenes, scripts and assets directly in the Editor
  • Pricing: Free and open source (MIT)
  • Export: Everything it changes stays in your own Unity project
  • Watch out for: It needs Python 3.10 or newer (installed through uv) running next to the Editor, and its AI asset-generation tools only work with your own provider API keys

Compiled by AIGamer from each tool's own pages; see each tool's page for sources. We haven't tested every tool hands-on.

๐Ÿ“˜Guides

  • Best AI 3D model generators for games in 2026
  • How to use AI in Blender
  • How to use AI in Unity
  • How to use AI in Roblox
  • How to use AI with Godot
All guides โ†’
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