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Bezi
AI assistant that edits Unity and Unreal projects

- Best for
- Unity developers and teams who want an assistant that plans and makes changes inside their existing project
- Makes
- Changes to your own Unity or Unreal project: scripts, scenes, prefabs, UI, animation systems and tests
- Made by
- Bezi
- Where you use it
- Windows, macOS, Unity Editor, Unreal Editor
- Engines
- Unity, Unreal Engine
- Pricing
- Free trial with 100 credits; Pro $20/month, Advanced $60/month, Ultimate $180/month (as of October 2026)
- Free plan
- Yes
- Open source
- No
- Export
- Not applicable: Bezi edits your own Unity or Unreal project, which stays yours to build and ship with the engine
- Status
- Available
Bezi describes itself in its docs as "a game development assistant." You install a desktop app for macOS or Windows, connect a Unity or Unreal project, and Bezi installs a plugin into the engine. Through that plugin it reads the whole project, including scripts, scenes, prefabs, assets and packages.
According to Bezi's docs, it plans the work first and then carries it out in the editor, applying changes step by step and checking each one against the project's current state. Bezi says it doesn't use an MCP connection to make those changes. The docs list jobs such as turning a screenshot or Figma file into UI, building Animator Controllers and Timelines, managing packages, writing and running EditMode and PlayMode tests until they pass, and refactoring. Teams can keep design documents and coding standards in shared pages that Bezi reads with every request.
Bezi's troubleshooting page lists support for Unity 2021 through Unity 6 and Unreal 5.4 through 5.8. Its changelog announced Unreal early access, with a sign-up for testers, on September 23, 2026.
Pricing, as of October 2026: a free trial with 100 credits and no credit card, then Pro at $20 a month (800 credits), Advanced at $60 (2,400) and Ultimate at $180 (7,200), with extra usage at API pricing. Bezi suits developers who already have a Unity project and want help with the repetitive parts. It doesn't build a game from a single prompt. AIGamer hasn't tested it.
Plans and pricing
| Plan | Price | What you get |
|---|---|---|
| Trial | Free | 100 credits (no expiration, per the quickstart), no credit card, 1 workspace, up to 2 pages, limited model access |
| Pro | $20/month | 800 credits a month, unlimited workspaces and pages, all models, extra usage at API pricing |
| Advanced | $60/month | 2,400 credits a month, otherwise as Pro |
| Ultimate | $180/month | 7,200 credits a month, otherwise as Pro |
From Bezi's own pricing page, checked 29 October 2026. Prices change; check before you buy.
Limitation: Unreal support only entered early access, with a sign-up for testers, on September 23, 2026, and most of Bezi's documentation is written around Unity.
FAQ
Is Bezi free?
Bezi has a free trial with 100 credits and no credit card. Paid plans start at Pro, $20 a month for 800 credits (October 2026).
Does Bezi work with Unreal Engine?
In early access. Bezi's changelog announced Unreal early access, with a sign-up for testers, on September 23, 2026, and its troubleshooting page lists Unreal 5.4 to 5.8.
Which Unity versions does Bezi support?
Bezi's troubleshooting page lists Unity 2021, 2022, 2023 and Unity 6.
Is Bezi an MCP server?
No. Bezi's docs say it runs as an engine plugin and does not use an MCP connection to make changes in the engine.
Sources
Compiled by AIGamer from Bezi's own pages and the sources below, checked 29 October 2026. We haven't tested Bezi hands-on.
- Bezi: Pricing
- Bezi Docs: Welcome
- Bezi Docs: Quickstart
- Bezi Docs: Changelog
- Bezi Docs: Troubleshooting
Image: Bezi
Written in our own words; quotes are marked and credited. How we report