OhMyGame
Desktop AI studio that builds, playtests and publishes games

- Best for
- Solo developers who want one local app to plan, build, playtest and share browser games with their own model keys
- Makes
- 2D and 3D browser games, interactive stories and visual novels, plus design docs and assets
- Made by
- White Tower AI
- Where you use it
- macOS, Windows
- Engines
- Web, Three.js, Phaser, Godot, Unity, Unreal Engine, Cocos Creator, Blender
- Pricing
- Free and open source (Apache-2.0); you pay your own model providers. No per-run credits, as of November 2026
- Free plan
- Yes
- Open source
- Yes (Apache-2.0)
- Export
- Web games are ordinary web projects saved on your machine; publishing gives a shareable browser link, and the README says the studio takes no cut of game revenue
- Status
- Beta
OhMyGame is a free, open-source desktop app from White Tower AI that puts the main jobs of making a small game in one place: a design doc, a canvas for concept art, video, 3D models and audio, the code, and a playtest. You describe a game, and an AI agent drafts the design, generates assets, writes a normal web project in Three.js, React Three Fiber or Phaser, then runs the game in a preview and plays it to look for bugs, according to the project's README on GitHub. Signing in lets you publish to a link anyone can play in a browser; republishing updates the same link.
No model is bundled. The README says it connects to 40+ language-model providers through the open-source Pi coding agent, or you can hand the conversation to a Claude Code, Codex or OpenCode install you already have. Images, video, 3D and audio each need a matching provider, such as Meshy or Tripo for 3D. The app can also run as an MCP server so outside coding agents can use its canvas and playtesting.
The beta 5 releases (from October 29, 2026) added interactive stories and plugins for Godot, Unity, Unreal Engine, Cocos Creator, Blender, Aseprite and Tiled. The app is free; the cost is whatever your model providers charge. AIGamer hasn't tested it, and the project calls itself a beta with rough edges.
Limitation: Still in beta, with installers only for Apple silicon Macs and 64-bit Windows (the Windows build isn't code-signed yet); Intel Mac and Linux builds are on the roadmap
FAQ
Is OhMyGame free?
Yes. The app is open source under the Apache-2.0 license and has no per-run credits. You pay the model providers you connect (for example Anthropic, OpenAI or Meshy) directly, according to the official site and README.
Does OhMyGame work on Linux or Intel Macs?
Not yet. Official installers cover Apple silicon Macs and 64-bit Windows; the README lists Intel Mac and Linux builds on the roadmap. Developers can also run it from source with Bun and Node.js.
Can I use Claude Code or Codex with OhMyGame?
Yes. The README says Claude Code, Codex or OpenCode can run the conversation from the model picker using their own sign-in, and a built-in MCP server lets those agents use OhMyGame's canvas, media generation and playtesting from outside the app.
Do I need an account to use OhMyGame?
Only to publish. The README says making games locally needs no account; publishing to a shareable link requires signing in and uploads only the game's static build.
Sources
Compiled by AIGamer from OhMyGame's own pages and the sources below, checked 11 November 2026. We haven't tested OhMyGame hands-on.
- OhMyGame: Official site
- OhMyGame: Terms
- White Tower AI (GitHub): OhMyGame repository and README
- White Tower AI (GitHub): Release notes, v0.0.0-beta.5.5
- White Tower AI (GitHub): Release notes, v0.0.0-beta.5.0
- White Tower AI (GitHub): Plugins documentation
- DEXTUNE (@dextune) on X: Post about OhMyGame (where we spotted it)
Image: OhMyGame
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