Audio Studio MCP
Local game music and sound effects for coding agents

- Best for
- Developers using Claude Code, Cursor or another MCP client who want placeholder or final game audio generated on their own machine
- Makes
- Instrumental music, loops and sound effects as 44.1 kHz WAV, with export to WAV, OGG or FLAC
- Made by
- KanaWorks_AI
- Where you use it
- macOS, Windows
- Pricing
- Free and open source (MIT); generation runs on your own hardware with no API key. The Stable Audio 3 weights are under the Stability AI Community License, which is free for commercial use below $1M in annual revenue after registering with Stability AI
- Free plan
- Yes
- Open source
- Yes (MIT)
- Export
- Files are written to a local outputs folder as 44.1 kHz 24-bit stereo WAV, and process_audio can export WAV, OGG or FLAC (48 kHz) with loops, fades and loudness normalization, per the README
- Status
- Available
Audio Studio MCP is a free, open-source Model Context Protocol (MCP) server from KanaWorks_AI that lets Claude Code, Claude Desktop, Cursor and other MCP clients make music and sound effects locally. MCP is an open standard that lets an AI agent call an application's tools. The project's GitHub README says it runs Stability AI's Stable Audio 3 model through MLX on Apple Silicon Macs or PyTorch on Windows PCs with NVIDIA GPUs, with no cloud service, API key or per-call cost. Linux with an NVIDIA GPU should work, the README says, but it is untested and has no installer.
There are four tools. generate_audio turns a text request into background music, an instrument loop or a sound effect, with one to four takes per call. edit_audio restyles a clip, regenerates a chosen time range or extends it. process_audio trims, loops, fades and sets loudness, then exports WAV, OGG or FLAC, for example an OGG loop for Godot. The fourth frees model memory.
Started with --web, the same server also opens a local browser workbench where you compare takes, select part of a waveform to replace, and export with presets for sound effects, music loops or video. Agents and the page share one loaded model and job queue. It listens only on 127.0.0.1 with no login, so it is meant for one computer only.
The code is MIT-licensed, but the weights fall under the Stability AI Community License: commercial use is allowed if you register with Stability AI and annual revenue stays under $1M; above that you need an enterprise license. Stable Audio 3 makes no vocals. AIGamer hasn't tested it.
Release history
- October 18, 2026: v0.1.0, first public release, for Apple Silicon Macs (GitHub releases)
- October 19, 2026: v0.2.0 adds Windows support on NVIDIA GPUs (GitHub releases)
- October 20, 2026: v0.2.1 fixes the duration parameter (GitHub releases)
- October 22, 2026: v0.2.2 fixes OGG export on Windows (GitHub releases)
- October 24, 2026: v1.0.0 adds the local web UI, as also reported by Make Game With AI (GitHub releases)
Plans and pricing
| Plan | Price | What you get |
|---|---|---|
| Open source | Free | MIT license for the code; model weights under the Stability AI Community License |
From Audio Studio MCP's own pricing page, checked 29 October 2026. Prices change; check before you buy.
Limitation: It needs an Apple Silicon Mac (16 GB RAM recommended) or a Windows PC with an NVIDIA GPU with 8 GB or more of VRAM; Intel Macs and AMD GPUs aren't supported, Linux is untested with no installer, and Stable Audio 3 can't make vocals, per the README.
FAQ
Is Audio Studio MCP free?
Yes. The code is MIT-licensed and generation runs on your own Mac or PC, so there are no per-call costs or API keys. The model weights are under the Stability AI Community License.
Can I use Audio Studio MCP audio in a commercial game?
Under the Stability AI Community License that covers the Stable Audio 3 weights, yes, if you register with Stability AI for commercial use and you and your affiliates earn under US$1 million a year; above that you need an enterprise license. The license says you own the outputs as between you and Stability AI. Read it before shipping.
What hardware does Audio Studio MCP need?
An Apple Silicon Mac (M1 or later, 16 GB RAM recommended) or 64-bit Windows 10 or 11 with an NVIDIA GPU with 8 GB or more of VRAM. Intel Macs and AMD GPUs aren't supported.
Can Audio Studio MCP make songs with vocals?
No. The README says Stable Audio 3 makes instrumental music and sound effects and can't produce intelligible singing or lyrics.
Sources
Compiled by AIGamer from Audio Studio MCP's own pages and the sources below, checked 29 October 2026. We haven't tested Audio Studio MCP hands-on.
- KanaWorks_AI: audio-studio-mcp (GitHub README)
- GitHub: kanaworksai-hue/audio-studio-mcp repository data
- GitHub: audio-studio-mcp releases
- KanaWorks_AI: Audio Studio MCP samples page
- Stability AI: stable-audio-3-optimized model card (Hugging Face)
- Stability AI: Stability AI Community License (Stable Audio 3 LICENSE.md)
- Make Game With AI: Audio Studio MCP 1.0 adds a browser workbench for local game audio
Image: KanaWorks_AI (kanaworksai-hue/audio-studio-mcp on GitHub)
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